hex11
Senior Member
Posts: 1982
Registered: 09-09 |
dachauncinator: Sorry for the long delay, but you can have E1M9 if you like, it's the last slot left.
Jaws in Space: Those are great maps! I played through both (only found 50% and 0% secrets so far though) and noticed this tutti-fruti glitch on E1M7:
http://imageshack.us/a/img407/3425/doom00.png
The BK door also wouldn't open from the "other" side, so I couldn't go that way after teleporting to the outside and going through the back (maybe you forgot to set that linedef as a door type?) And it also seemed like I couldn't open the exit door after unlocking the RK door, so I wandered around the map a bit and then returned (without hitting any switches) but that time it opened fine, so dunno... Maybe I jusn't wasn't positioned right the first time, or maybe I wandered over a linedef that made the exit door accessible.
I didn't find any errors on E1M5, but saw the glitches you mentioned. Those are actually "slime trails" rather than HOM bug. I don't know if there's much you can do about them except to try a different node builder. Speaking of which, what program did you use? When I tried the maps in chocolate-doom, it printed these warnings at startup:
(TMATCH-1a.wad)
PadRejectArray: REJECT lump too short to pad! (1541 > 16)
(October.WAD)
PadRejectArray: REJECT lump too short to pad! (4325 > 16)
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