Rambosee
Rambodo
Posts: 287
Registered: 01-11 |
Well, my entire review has already been summed up by the previous testers, but I'll say how it went for me.
Started off on UV. Started doing the map, obliterating everything in sight. Hell knight posed no challenge. When I walked in the yellow key area and when it closed then opened it posed a wtf moment for me. I walked in again, where this time it locked up permenantly. Since nothing gave off an impression of a shootable switch, I enabled infinite ammo, went to console to type in sv_fastweapons 2 and fired away. After no result, I turned the fast weapons and inf ammo off, and noclipped through. Once I pressed the switch in the mini room after the small blood river, I saw the red thing, a clear indication that the red key is free now. Took the teleporter. Then spend 10 mins looking for the red key. Frustrated, I quit.
Opened it up in doom builder, and only then did I realize that there was a friggin lift sitting at my face the whole time with the key on it. And the whole time I thought it was teleporting me to the start assuming I already had the red key, hence it being so close to the red key door, so I went back to the teleporter a lot of times, trying to search the red key.
Gave it another shot now knowing where the key is. Obliterated everything in my path with the ammo on the ground being in the 100's and whatnot. Found out that you can get out of the yellow key room by going behind the key facing the door, then grabbing and running the key towards the door. Finally when I got to the red key, walls opened up. This is the only time in the whole map where a challenge was posed.
Verdict: Very easy, too much ammo and linear, but the detail and texturing is a sight to behold.
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