pcorf
Senior Member

Posts: 1081
Registered: 06-05 |
NoobBait said:
Well since it seems you can't leave well enough alone, I thought I would point out a few things you may want to consider, since this is my favorite U-Doom wad:
1. Consider adding a berserk pack to E1M8, this wouldn't change the difficulty of the map, but some people like punching barons ;)
2. In E2M3, you cannot reenter the baron room after the door closes, which presents some occasional gameplay difficulties
3. As you may have heard, it is not considered humanly possible to get 100% kills on E3M3, due to a lack of ammo and the last area being closed off. This level would really benefit from a berserk pack and a possible redesign of the last room or at least a caco-nerfing.
4. In E3M5, you may want to consider changing the teleporting imp cage, which just becomes tedious and potentially demo-ruining for the player.
5. In E4M4, 100% kills is not possible because two imps are stuck together and cannot teleport in.
6. In E4M7, consider removing the imp at the top of the elevator just before the red key. He is placed in such a way that he often scratches the player to death from above as the player waits for the elevator to rise.
7. For the love of freaking God don't remove E4M9! This is by far the best wolfenstein-based map I have ever played in any Doom wad period! You say it doesn't fit it, but I think not fitting in is a liberty secret levels are SUPPOSED to take.
Thanks and I will fix these.
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