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jdagenet
Junior Member


Posts: 168
Registered: 07-11


A custom map I made for DooM 64 EX, it takes up map slot 1. Please give me some feed back.

Download - http://www.mediafire.com/?eq3ntr7h1e2iqqf

If you discover any bugs or glitches, please tell me and I'll resolve it.
Enjoy.
Here are some screenshots:

http://img820.imageshack.us/img820/2133/doom642011102212513931.png

http://img846.imageshack.us/img846/5387/doom642011102212523733.png

http://img155.imageshack.us/img155/708/doom642011102212531181.png

http://img90.imageshack.us/img90/5329/doom642011102212541821.png

http://img856.imageshack.us/img856/5362/doom642011102212572709.png

http://img194.imageshack.us/img194/24/doom642011102212590204.png

http://img560.imageshack.us/img560/9197/doom642011102212593467.png

Last edited by jdagenet on 10-22-11 at 19:16

Old Post 10-21-11 09:51 #
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redhead
Warming Up


Posts: 11
Registered: 09-10


Just finished your map , I liked it , but since I'm a Doom 64 addict , I'm not hundred percent realistic . Couldn't see anything wrong , only maybe minor lack of ammo here and there ...Anyway, keep them coming ! Cheers !

Old Post 10-21-11 20:58 #
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jdagenet
Junior Member


Posts: 168
Registered: 07-11



redhead said:
Just finished your map , I liked it , but since I'm a Doom 64 addict , I'm not hundred percent realistic . Couldn't see anything wrong , only maybe minor lack of ammo here and there ...Anyway, keep them coming ! Cheers !

Thanks man, I plan on releasing more soon. Yes there wasn't much ammo but, I tried to make it challenging and not give the thought "I can survive, there is a box of shells in every corner of this place!".

Old Post 10-21-11 21:44 #
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buttspit
Member


Posts: 257
Registered: 04-11


I love custom Doom 64 maps. Keep 'em coming!

And this one is exceptionally good. I love the battle-rush oriented style of it.

Last edited by buttspit on 10-22-11 at 02:50

Old Post 10-22-11 02:05 #
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jdagenet
Junior Member


Posts: 168
Registered: 07-11



buttspit said:
I love custom Doom 64 maps. Keep 'em coming!

And this one is exceptionally good. I love the battle-rush oriented style of it.


Thanks for the feed back and I will be sure to make another one and I to love DooM 64 maps, they're just so awesome.

Last edited by jdagenet on 10-22-11 at 19:21

Old Post 10-22-11 03:10 #
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Avoozl
Member


Posts: 388
Registered: 06-09


I have the latest version of Doom64Ex but when I try loading the game after specifying your iwad in the launcher I get "W_Init: Invalid main IWAD id" error. I don't understand why it won't work for me.

Old Post 10-22-11 04:31 #
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buttspit
Member


Posts: 257
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It's a PWAD, not an IWAD (so don't try to load it as one). Do this instead. First, put the wad in the same folder as Doom64ex. Open the launcher.

At the bottom of the launcher (parameters), type in:

-file bleedingterror.wad

Old Post 10-22-11 04:41 #
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jdagenet
Junior Member


Posts: 168
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Doomsfall said:
I have the latest version of Doom64Ex but when I try loading the game after specifying your iwad in the launcher I get "W_Init: Invalid main IWAD id" error. I don't understand why it won't work for me.

Hmm strange, this is how I do it:
1.Put the wad in my DooM 64 EX directory.
2.Open up the launcher and in the "other parameters" I type "-file BleedingTerror.wad" and it works just fine.
If it still doesn't work then I don't know what to tell you, maybe ask Kaiser?

Old Post 10-22-11 04:42 #
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Avoozl
Member


Posts: 388
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Ugh my bad, I quickley checked the parameters.txt files and saw the first option for -iwad and rushed to get it to work. XP

Edit: I tried it and found a problem with the map, I am able to go pass one of the barriers to the middle platform infront of the steps by walking through the side.

Last edited by Avoozl on 10-22-11 at 04:56

Old Post 10-22-11 04:48 #
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jdagenet
Junior Member


Posts: 168
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Doomsfall said:
Edit: I tried it and found a problem with the map, I am able to go pass one of the barriers to the middle platform infront of the steps by walking through the side.

Fixed it.

Last edited by jdagenet on 10-22-11 at 19:18

Old Post 10-22-11 05:44 #
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Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00


This thread is in serious need for screenshots

Old Post 10-22-11 06:29 #
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jdagenet
Junior Member


Posts: 168
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Kaiser said:
This thread is in serious need for screenshots

Yeah I was going to add some but just haven't gotten around to do it.

Old Post 10-22-11 07:04 #
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GoatLord
Senior Member


Posts: 1414
Registered: 07-02


Haven't played it yet, but this is an exciting time because I've been waiting for new Doom 64 maps for awhile now. Sometimes I find it funny because I remember a decade ago when a lot of Doomers seemed to detest Doom 64, or at least that's the impression I got.

Old Post 10-22-11 18:15 #
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J-selva
Junior Member


Posts: 179
Registered: 08-05


I agree, Goatlord. There was a lot of hate for Doom 64 back in the day.

Also, a little off-topic, but it seems Kaiser's D64 forum is totally swamped by spambots.

Old Post 10-22-11 18:54 #
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GoatLord
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Screenshots look killer, feels very much at home with D64's maps.

Old Post 10-22-11 20:39 #
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jdagenet
Junior Member


Posts: 168
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GoatLord said:
Screenshots look killer, feels very much at home with D64's maps.

Thank you. I tried to give it that feel of DooM 64 and I think I came pretty close.

Old Post 10-22-11 21:17 #
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buttspit
Member


Posts: 257
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It's only me, but this map gives a feeling of Plutonia-meets-Doom 64 (with the monster traps and ambushes). But at a slower pace to accomodate Doom 64's style (even during very busy/heavy battles, Doom 64, for some reason, feels slower than PC Doom).

But it's not a bad thing; I like the style.

Old Post 10-23-11 06:06 #
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Hell's Vendetta
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Posts: 232
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Played it and i must say, i love you.

But seriously, only real gripes for me were a couple tough spots (been mentioned already i'm sure) and a bit tight on ammo. I really liked the feel of the map as well, it seems you tried to stay to Doom 64's roots.

Good job!

Old Post 10-23-11 10:09 #
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Gez
Why don't I have a custom title by now?!


Posts: 7046
Registered: 07-07



buttspit said:
Doom 64, for some reason, feels slower than PC Doom


Doom 64 runs at 30 Hz instead of PC Doom's 35 Hz. That makes it about 14.3% slower.

Old Post 10-23-11 10:09 #
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jdagenet
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Posts: 168
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Hell's Vendetta said:
Played it and i must say, i love you.

But seriously, only real gripes for me were a couple tough spots (been mentioned already i'm sure) and a bit tight on ammo. I really liked the feel of the map as well, it seems you tried to stay to Doom 64's roots.

Good job!


Yeah I agree some spots were harder than others and yes I did try to stay on the DooM 64 level, I guess I should make a thread of the other map I'm making for DooM 64 EX and...I love you to...I guess.

Old Post 10-23-11 10:57 #
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buttspit
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Gez said:


Doom 64 runs at 30 Hz instead of PC Doom's 35 Hz. That makes it about 14.3% slower.



Thank you.

Old Post 10-23-11 17:50 #
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Cyanosis
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Posts: 652
Registered: 10-10


Maybe it could of benefited from having a chainsaw or something or maybe a Berserk. Otherwise not too bad, if symmetrical. I did like the challenge however.

Old Post 11-01-11 09:31 #
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jdagenet
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Posts: 168
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Cyanosis said:
Maybe it could of benefited from having a chainsaw or something or maybe a Berserk. Otherwise not too bad, if symmetrical. I did like the challenge however.

Thank you and I did put a few Berserk's in the map, you just have to look.

Old Post 11-01-11 13:06 #
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