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sgt dopey
Junior Member


Posts: 223
Registered: 09-11


This project is a Total Conversion of the game Powerslave/Exhumed into GZDooM and Skulltag
I Have done almost all of the props and have done 3 weapons (Machete,Revolver,M-60) and one monster (Anubis Zombie)

this mod is NOT compatible with software mode due to the textures not being in doom pallet

Screenshots
http://imageshack.us/photo/my-image...m201110221.png/
http://imageshack.us/photo/my-image...m201110221.png/
http://imageshack.us/photo/my-image...m201110221.png/
http://imageshack.us/photo/my-image...m201110221.png/
http://imageshack.us/photo/my-image...m201110221.png/


I will require help with DECORATEing the monsters and help with ACS and Polyobjects and maybe some maps

Last edited by sgt dopey on 10-29-11 at 06:22

Old Post 10-29-11 04:33 #
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Snarboo
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Posts: 2073
Registered: 09-04



sgt dopey said:
this mod is NOT compatible with software mode due to the textures not being in doom pallet

You realize it's possible to change the PLAYPAL and COLORMAP lumps so they work in software, right?

Old Post 10-29-11 09:31 #
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sgt dopey
Junior Member


Posts: 223
Registered: 09-11



Snarboo said:
You realize it's possible to change the PLAYPAL and COLORMAP lumps so they work in software, right?


I know ill add once everything is done

Old Post 10-29-11 09:34 #
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Mattfrie1
Member


Posts: 407
Registered: 03-09


Looks nice so far. Just out of curiosity, are you using the Playstation, the Saturn version or the DOS version as a guide to convert? Considering all of them are different in certain aspects.

Old Post 10-29-11 17:16 #
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Katamori
Senior Member


Posts: 1352
Registered: 08-10


Promising project!

BTW this game always reminds me of Iron Maiden. As I know this game was inspried by the band's song and album with the same name so it doesn't suprise me.

Old Post 10-29-11 20:14 #
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Vermil
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Posts: 1224
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In shot 3, I'd line up the windows with the bricks.

Old Post 10-29-11 21:00 #
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vinnie245
Mini-Member


Posts: 79
Registered: 08-11


I certainly know one game i'd love to see get a Zmakeover (Along with a PC port in general) DISRUPTOR.
Always loved that game, shame it never saw a PC release :(

Old Post 10-29-11 22:14 #
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sgt dopey
Junior Member


Posts: 223
Registered: 09-11



Mattfrie1 said:
Looks nice so far. Just out of curiosity, are you using the Playstation, the Saturn version or the DOS version as a guide to convert? Considering all of them are different in certain aspects.


Probably the Dos and PS1 versions because I've never played the Saturn version

Old Post 10-29-11 22:37 #
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sgt dopey
Junior Member


Posts: 223
Registered: 09-11


Sorry for the double post and bump but i am releasing a little preview because progress is getting slower and slower you can get it here:PowerslaveTC.zip

To play just drag and drop the files included onto your GZdoom.exe (or Zdoom.exe if you really must)

Old Post 12-14-11 22:21 #
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Torn
google is your master


Posts: 2739
Registered: 07-02


I was working on a powerslave zdoom mod some time ago.

Edit: I also got a colormap from kaiser and the palette works for the PS textures.

Old Post 12-15-11 01:35 #
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sgt dopey
Junior Member


Posts: 223
Registered: 09-11


The offical thread for this project is on the zdoom forums it is more frequently updated there
link
http://forum.zdoom.org/viewtopic.php?f=19&t=31164

Old Post 01-06-12 00:42 #
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Megamur
Forum Regular


Posts: 970
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It'd be more sensible to convert this game to the Duke 3D or Shadow Warrior engines, since that's what the original PC version of Powerslave used as a base. But anything's probably better than the original PC version and its dreadful, sluggish controls.

Old Post 01-07-12 01:27 #
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sgt dopey
Junior Member


Posts: 223
Registered: 09-11



Megamur said:
It'd be more sensible to convert this game to the Duke 3D or Shadow Warrior engines, since that's what the original PC version of Powerslave used as a base. But anything's probably better than the original PC version and its dreadful, sluggish controls.


I know but I'm not good at Modding for build

Old Post 01-07-12 03:01 #
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