Super Jamie
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Posts: 2710
Registered: 03-08 |
http://www.mediafire.com/?07s5mn0m7eqn3z2
My terrible run at map01, three deaths. Can you tell I'm waaaay out of practice? I also blame demo recording mouse resolution :P
Anyway, cool map. Looks pretty like all your stuff does. The stairs up to the second Arachno are one-way because of the low roof, though perhaps this is intentional? Just after that, the Revenant sprite clips through the ceiling before the switch to lower the key bars. The HK at the red key is a bit of a nasty trick, as you'll see in my second death, heh. The final room is substantially easier than the rest of the level, you could probably swap the red/yellow key areas and have it flow better.
The most memorable thing I totally loved about this level is the use and re-use of the first room with the pillar. You have the opening Imp fight, the sometimes-simultaneous and sometimes-separate demon/sarge fight, the later Imps pile into there, I ended up fighting the first Revenant in there too, more Imps, and then you pass by it on top with the first Arachno. It's the same area but each fight plays out differently because of the different monsters, different positioning of the monsters, or different status of the player at the time. That's a heap of mileage out of just one room with such basic architecture. Good work!
I will endeavour to play the rest over the weekend.
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