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Rayzik
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Posts: 76
Registered: 10-11


Update 2/28: Minor fixes and some changes to resources.


Back from the dead, and after almost 3 months of work I've redone my first map for a solo project. This project is for GZDoom, probably strictly so unless ZDoom has 3D floor support and whatnot.

The main focus here is the map: MAP01, plutonia.wad should be your IWAD of choice, and difficulty setting are implemented. Co-Op and DM are not.

MAP02 is currently WIP, but I left it in there anyways.
MAP99 contains all the new decorate junk I'm planning on using, If you're interested that is.(I know most people here don't like ZDoom, but here I know I'll get advice that's worthwhile and from experienced mappers.) Also, a lot of the monsters have different functionality compared to their original R667 counterparts. Although, some things are already planned on being changed or removed, namely the Secondary fire on the plasma rifle, they might be implemented differently.

So here's the download: distro.wad

And some Screens for good measure:
http://img707.imageshack.us/img707/4273/screenshotdoom201202101.th.pnghttp://img687.imageshack.us/img687/4273/screenshotdoom201202101.th.pnghttp://img80.imageshack.us/img80/4273/screenshotdoom201202101.th.pnghttp://img443.imageshack.us/img443/4273/screenshotdoom201202101.th.png
http://img594.imageshack.us/img594/4273/screenshotdoom201202101.th.pnghttp://img560.imageshack.us/img560/4273/screenshotdoom201202101.th.pnghttp://imageshack.us/thumbnmail.pnghttp://img859.imageshack.us/img859/4273/screenshotdoom201202101.th.pnghttp://imageshack.us/thumbnmail.png

Last edited by Rayzik on 02-29-12 at 03:26

Old Post 11-06-11 02:51 #
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Katamori
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Posts: 1352
Registered: 08-10


I have tried the map. It seems a bit amateur and small (nearly claustrophobic), although the architecture and the use of ZDoom & GZDoom effects were fantastic, so let me congatulate to this map!

I'll definitely try your next map too.

PS.: the deep water was too deep...

http://img257.imageshack.us/img257/2936/gzdoom2011110613244656.jpg

Old Post 11-06-11 12:29 #
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killer2
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Posts: 514
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A zdoom project made by a new mapper...interesting. Well, I played your map. Aside from what Katamori had to say, I might want to add more.
1) your map has rocket ammo, but no rocket launcher. I don't see the point.
2) you have some useless weapons. The first one is that gun that looks like an M16. Since the doom chaingun can already be extremely accuarate with tapping, it has really no point. The second one would be the second plasma gun. It deals the same amount of damage, but fires slower. I recommend either removing it, or making the secondary fire primary and remove the primary fire. The third bad weapon is the fast shotgun. If you have it, you won't ever use the SG and SSG anymore, so it's sort of overpowered.

Old Post 11-06-11 15:25 #
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Rayzik
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Alright, thanks guys.

I was beginning to believe the assault rifle would become useless. Especially since there's so many bullet weapons already. It's removed. The pulse rifle was meant to be a lower tier plasma weapon, perhaps it's just a bit redundant. The auto shotgun is gone too probably. As for the rockets, the next map will have a rocket launcher, that's why they're in a secret in this one.
EDIT: However all my maps will be pistol start completable.

That deep water isn't actually a ZDoom deep-water, just the flat bleeding trick. Did you mean that the lower sector is too low and you fell down into it?

I seem to have a problem with outlining the map and actually filling it with stuff to the point where it becomes cramped. Good thing I presented this map and not my actual first one... It has 64-unit wide corridors... And I'm going to make this map bigger. Like each room twice as big.

EDIT2: I COMPLETELY forgot to add difficulty levels. That will be present when I update this map.

Last edited by Rayzik on 11-06-11 at 16:31

Old Post 11-06-11 16:10 #
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killer2
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Another thing, I really hope you consider pistol start compatibility.

Old Post 11-06-11 16:14 #
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Katamori
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Posts: 1352
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Rayzik said:
That deep water isn't actually a ZDoom deep-water, just the flat bleeding trick. Did you mean that the lower sector is too low and you fell down into it?


Yes, I know (of course), I just say that raise the flat with 8 units. If you make a ZDoom WAD, think over that anybody can crouch and will see this bug. make deep water, but not as deep as the missing texture can be noticeable.

Old Post 11-06-11 16:42 #
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Rayzik
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Sorry to bump, but I'd rather do that then make a new thread. As such, new version is up for the map, so enjoy. (If you enjoy ZDoom projects, that is.)

Old Post 02-11-12 00:32 #
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Rayzik
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Posts: 76
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More updates. Fixed some things, changed some things. Small bugs fixed in maps. Would love some feedback.

New Version

Old Post 02-29-12 03:23 #
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