fiend-o-hell
Member

Posts: 323
Registered: 01-06 |
http://img220.imageshack.us/img220/5497/betaj.png
http://img41.imageshack.us/img41/9121/betasample1.png
http://img208.imageshack.us/img208/498/betasample2.png
http://img208.imageshack.us/img208/8360/betasample3.png
Images:
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18
MAPSET
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MAP01 - Recall
MAP02 - Falling
MAP03 - Dreamscape
MAP04 - Brain Core
MAP05 - Essence of Fear
MAP06 - Nightmare
DOWNLOAD V1.0 HERE!
DOWNLOAD BETA HERE!
DOWNLOAD ALPHA HERE!
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*UPDATE 12/03/2011*
Beta finally released. I am in desperate need of play tester's at this point! Here is a quicky strategy guide:
MAP01- its trap laden, so look for clues as to what is going to happen. Make sure to clear out the enemies so they don't get in the way later.
MAP02- Run through the first part and collect as much as you can. Rocket launcher will be most handy here. You'll need balls and brawn for the middle stage encounter.
MAP03- Utilize skill and finesse here. Avoid falling anywhere, or you will be screwed in some way or another.
MAP04- Take things 1 at a time and you should be fine here. Always backtrack to pick up extra supplies. Seek out the four braincore switches and activate them to reveal the cores. Destroy them all and collect the red key. Multiple paths to take.
MAP05- Beat the level before the song depresses you to death. Seriously though, its an endurance slaughter map level. Nuff said.
MAP06- Mega super cool final boss level. Follow the glowing lava trail to the end where you will find the switch to end the nightmare.
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*UPDATE 11/21/2011*
I'll have to change my wording from the previous post. As it stands now, Wonderland alpha is zdoom compatible ONLY. It is still way to buggy under any other port. So if you want to get the most out my alpha, i recommend zdoom 2.5. Yup, good ol' software renderer is what I tested this with mainly. Sorry G L 'ers.
*REMOVED*
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*UPDATE 11/12/2011*
Here is the link to Wonderland alpha. It's a limit removing vanilla map for DOOM2. I'm posting it now because I don't have time anymore to work on it as much.
Some things worth mentioning:
-MAP06 ran a bit choppy on my modern comp in the beginning. It should clear up as you go deeper into the stage.
-MAP05 may be impossible towards the end, so feel free to idkfa.
-Difficulty settings studiously implemented on MAP01-MAP06, so tone it down if your feeling to young to die : ).
-MAP06's ending is underdeveloped, but totally passable.
-Yes I know, Textures are misaligned everywhere. Will fix in beta.
Help make this the perfect wad, so play test and comment here. Cheers!
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*OLD*
Wonderland is a 6 map project that is just about wrapped up. I just need to polish it up a little before going alpha. For this mapset, my aim was to offer up short yet challenging levels while also pushing vanilla techniques to their extreme. Wonderland will be released within a week, so look forward to it or else...
(also look foward to Fight On!. Its getting worked on too!)
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Links to FoH Project threads:
Fight On!, Wonderland, WIP page, Standalone Series, PANOPHOBIA
Last edited by fiend-o-hell on 12-29-11 at 03:24
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