Let's get this done before the two year anniversary of project commencement on November 16!
We still need:
- To finish 'Immaterium' and 'Megiddo'
- To perform various balances and fixes for other maps
- Some custom skies
- A titlepic and possibly a custom status bar for flair.
* * * * *
NOVA: The Birth, October 19 pre-beta:
Episode I: Demonic Allusion
MAP02 Administration Center
MAP03 Water Treatment Plant
MAP04 Factory Factor
MAP05 Hazard Facility
MAP06 Sewage Processing
Something strange is in the air. It is as if all has been poisoned or tainted in some way by a supernatural force. While society at large remains sceptical, you, a lone defected soldier, walk alone across a mysteriously changing urban landscape while its inhabitants remain oblivious to the devious changes you perceive before them. Although you try to deny, deep down you know, you are all alone. Something evil is a foot, and the only solution is between you - a shotgun - and the corpse of an imp blasted open with a full round of shells...
MAP07 Service Station Sick
MAP10 Hell's Furnace
MAP11 Phobus Anomaly
Episode II: Breaching Hell's Walls
You've breached a barrier somewhere in your travel through strange and foreboding facilities that were once filled with life, but now stench with death and evil. Your intuition is clearer than ever and you know exactly where to go and how to destroy the forces that harm the Earth. It is as if the source itself is beckoning for duel with you. So give 'em hell.
MAP13 Warehouse District
MAP14 Man Cub Up
MAP15 The Prisoner
MAP17 Sewer City
MAP18 Power Core
MAP19 Bad Blood
MAP20 Castle Bloodletting
Episode III: Impending Armageddon
Strange thoughts begin to fill your mind and you come close to losing your sanity. Hell is in fury now and it does everything to distract you from achieving your victory. The way out won't be easy as the world around you distorts into a twisted dimension between reality and fantasy, and life intertwined with death. There is no turning back from here, to find the way out, is to take out the heart of Hell itself...
MAP21 Beta Base
MAP22 Broken Confluence Point
MAP24 Ring of Gyges
MAP25 Vile Arterium
MAP26 Hell's Playground
MAP28 The Seventh Circle
MAP29 Extorta Nova
<endgame blurb coming soon!>
MAP31 Iron Exuviae
<blurb coming soon!>
This just gets freakier and freakier the more you deviate. From an ironed-out nightmare you emerge into an aquatic valley that somehow the monsters decided to inhabit. Wait, what's the logic behind the fiery creatures being able to breathe under the ocean anyways? Or you for that matter? You don't care, a gut feeling inside of you tells you to rip 'em a new one.
Saved for a sequel...
* * * * *
Welcome to the project thread for NOVA: The Birth! Here we are working on creating a 32 map megawad consisting of efforts by those who are new to the Doom mapping experience (including myself).
The restrictions are as follows:
- All maps must be in limit removing format (-complevel 2 if that definition means anything to you)
- All maps are to be made entirely from stock Doom II textures.
Anything else, whether it be theme, size, difficulty is entirely up to you in terms of map creation. Any level that is produced competently and with the restrictions above in mind is eligible for inclusion within the project.
If you wish to contribute maps to NOVA, feel free to introduce yourself and begin posting your in-progress/complete WADs, your screenshots, your queries and your comments in this thread. There is no need to sign up for this project, everyone is free to contribute as they wish without any permission needing to be granted by anyone first.
If you wish to donate or suggest good MIDI or MUS files for this project, you are free to do so but keep in mind that we are unlikely to use all that are given to us as we have received a lot already. They are nonetheless appreciated though.
If you wish to help us out, please download the WAD and give it a play. We would appreciate any feedback in terms of what we could improve on and what we've done right.
kildeth, Team NOVA project leader.
Last edited by kildeth on 11-09-13 at 15:41