kildeth
Junior Member

Posts: 152
Registered: 01-11 |
Welcome aboard EvilNed and Obsidian! Amazed to see that there's still interest in the project, I thought it would be dead here for sure! I'd be contributing more but I've been really busy with studies and everything else so I've had to put some things to the side for awhile.
To be honest, I didn't think in the beginning (a year ago now?) this project would stretch out for this long, nor did I anticipate that there would be serious interest in making this a full 32-map megawad. This project was originally just a place where new mappers like myself could share our works and perhaps contribute to the creation of an eventual wad of compiled works if things went particularly well, and even then the length of said wad was going to be based on interest, not necessarily 32 maps, which was set as the upper limit rather than the actual goal: sharing maps and helping to teach eachother to make Doom levels through discussion and showcase, something that I believe has already been well accomplished.
That being said, I feel kinda bad that I couldn't have helped this project more. If I'd known that there was going to be this much continued interest, I might have thought twice before suggesting it, which would probably be worse as then NOVA wouldn't exist at all. :) I have to admit, I was originally creating the alphas not only as a running progress report but as semi-finished wads so there would be something to upload to id-games in case interest in NOVA did suddenly die out, which clearly hasn't happened.
I guess in the end I have to admit that I was being a little crazy thinking I could lead a Doom wad project like this given my inexperience. :P That being said though, what's done is done, and all this loyalty to the project makes me want to get back into it myself. I'll try to participate more in the meantime and get back to finally finishing Sensorium which was nearly finished structurally last time I worked on it, as well as check out any new levels and midis and offer feedback on them where I can. That and make a new alpha with all the updates I still need to catch up on. I'm sure I can find time to do all that.
But anyway, thank you to everyone for your continued interest in the project and patience during my lengthy departure, it's good to come back and see there's still enough enthusiasm to keep this on the second page of the forum. Hopefully I'll be able to provide more updates and get this thing moving a bit faster.
That's all for now :)
kildeth.
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