EvilNed01
Junior Member

Posts: 129
Registered: 03-11 |
The reason the start of the level feels a bit mixed (something which I agree on) is that it started as one kind of level but once I got the idea for the frantic, fight down past the yellow door there was simply no way of doing that fight justice without making it tough as nails.
After that I retroactively added some traps to the older parts of the map, for instance the five revenants by the yellow key, which are a nasty surprise, etc. etc.
I'll probably work on that to make it more consistent with the late-game fights. The initial areas are filled with more imps than anything else.
The fight grew successively tougher but there's been some removed monsters as well. At one point there were spectres involved, but they were by far the worst creatures of all to face down there, because of the fact that you constantly have to be on the run not to be surrounded, and bam you'd run into a spectre you hadn't spotted and the barons would catch up and slime you to death...
Re: the health issue, yeah, I guess so. Any specific parts? Does the area down below need more? Other areas? I'd wager that part of this came from you not finding the rocket launcher, which I didn't realize was "hidden" until now. It's close to the yellow key, in the dark flashing corridors with spectres. If you explore that area, you find a room with toxic slime and a couple of imps guarding it. Maybe you found the room, just didn't see the rocket launcher?
Btw, despite not having a rocket launcher, you managed to fight off all the monsters behind the red key area, including the spidey and cybie, without running out of ammo?
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