darkreaver
Senior Member

Posts: 1488
Registered: 05-08 |
fiend-o-hell said:
@Snakes: those wood textures in the back are eventually gonna be replaced with a sea of blood and a horizon. I was thinking in that context, with nothing but marb and green brick, the tech pillar looses it "techy" quality and would standout nicely in the foreground against the backdrop of the sea since there so tall.
You bring up a valid point though. I'll re-evaluate everything once I near its finished state.
I agree with Snakes, but I also disagree :P
I mean, I see his point...some out-of-place tech pillars in a hellish/ancient looking map, but at the same time I think they fit in very well...aestethic-wise.
Maybe make some pillars out of sectors instead of sprites, and use a fitting texture?
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