MajorRawne
Forum Regular
Posts: 811
Registered: 04-10 |
Kildeth: I played your map and really liked it, it generally flowed well apart from occasional back-tracking. I noticed a few misaligned textures, generally textures above doorways that probably don't have "upper unpegged" specified.
The super shotty, which I found by accident, is not really needed in this map. Generally it's fun to play and extremely nostalgic, reminding me of Deimos Lab for the most part. The room near the yellow exit door with the raised room containing pink demons also reminded me of Command Centre.
EDIT: As for my map, I'm just going to convert it to Boom from ZDoom>Hexen and re-test the traps. I was definitely going for the quiet, desolate atmosphere.
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