If you remember, there was trouble getting PrBoom+ to read the Dehacked patch properly in complevel 2. Turns out this is because it's in Boom format, not Doom format. Unfortunately Doom format deh has a fixed length for strings, so getting it to work in that format requires some changes.
Map names have been changed to have the map name only, no more author. In addition MAP02's name has been truncated to "ADMIN CENTER". These changes affect automap names only, not the map titles on the victory screen.
Also, I wondered if you wanted map numbers to appear on the automap, since with the current patch they don't e.g. "OUTPOST" vs. "LEVEL 1: OUTPOST". (I haven't checked length yet but you should be able to at least get the numbers in in Doom format e.g. "01: OUTPOST") Of course this can be done in Boom dehacked format as well if you prefer to stick to that.
OTOH if you prefer, you can stick to Boom-format Dehacked. You could also include xMAPINFO files so that ZDoom, Eternity, etc. display the original text while other ports can display the Doom-format text.
The intermission text also required some editing, quite heavily in some cases. Here is what I've come up with. Whoever wrote the text originally can provide alternate versions if they want.
MAP06 to MAP07
Something strange is in the air. It is as if
all has been poisoned or tainted in some
way by a supernatural force. While
society at large remains sceptical, you,
a lone unaffected soldier, walk alone
across a mysteriously changing urban
landscape. Something evil is afoot, and the
only solution is between you, a shotgun, and
the corpse of an imp blasted open with a
full round of shells...
MAP11 to MAP12 (unchanged)
You have breached a barrier somewhere
in your travel through strange and
foreboding facilities that were once
filled with life, but now stench with
death and evil. Your intuition is clearer
than ever and you know exactly where
to go and how to destroy the forces
that harm the Earth. It is as if the
source itself is beckoning for a duel
So give 'em hell.
MAP20 to MAP21
Strange thoughts begin to fill your mind
and you come close to losing your sanity.
Hell is in fury now and it does everything
to distract you from victory. The world
around you distorts between reality and
fantasy. There is no turning back, to find
the way out, is to take out the heart of
Hell's forces combined... they unleashed
a combination of things you could never
even speak of. But you, the always
impeccable one man army who took on their
previous masses, showed them how futile
their resistance really is. The last
standing entity, an evil eye which has been
watching you ever since you attacked hell,
also crumbles in your wake. You'd want to
go relax now, but to do that you'd have to
get out of here of course.
Thank you for playing NOVA: The Birth!
MAP15 secret exit to MAP31
Bruised and flummoxed, you awaken at the
bottom of the chute. Torches flicker and
dance along the wall, illuminating your
Better pay attention then.
MAP31 secret exit to MAP32
From an ironed-out nightmare, into an
aquatic valley full of monsters...
Rip 'em a new one!
Last edited by plums on 07-23-14 at 10:22