kildeth
Mini-Member

Posts: 88
Registered: 01-11 |
Hello,
I briefly posted on this forum awhile ago with a level I had planned for inclusion in DTWID. The level, 'Hazard Facility', was never completed as I lost interest in it for awhile, plus being in a megawad project was rather intense for me as I was new to mapping for Doom and was still learning as I went.
That being said, megawad projects are a fun concept and it is great to work together and give feedback on eachother's maps. That is why I was wondering if any other new or wannabe mappers would like to work together on a project where we can all help eachother as we go in a much more pressure free environment than say, Community Chest, where mapping knowledge is basically a prerequsite for inclusion in the project.
I've still got the unfinished Hazard Facility plus a few other scraps on my harddrive that we can work with and use as bases for larger, more complete maps. I was thinking that instead of everyone working individually on each of their maps, that mappers can upload their unfinished pieces when they get stuck on them and allow other mappers to complete parts of the maps for them. This way we can give eachother ideas and directions when we are going wrong or getting disoriented in our mapping creation.
The eventual aim would be to create 32 maps in a Doom II compatible megawad. Whether or not that actually happens is up to the will of the mappers and their dedication to this project, but either way if this project goes ahead I hope we can learn from eachother and gather valuable mapping skills that may assist us in future projects. Skilled mappers of course, are welcome to participate in this project also and give the new mappers some pointers on how to do things properly and offer tips to the newbies. I'll upload some of my unfinished stuff soon so you can all take a look at that. Feel free to post us your own unfinished stuff if you want it critiqued or completed and included in the project, that's what it's here for.
All maps are to be in limit-removing format (-complevel 2) and are to use Doom II stock textures. If there is any major issue with this we can discuss it as a group, but otherwise these are the restrictions we are sticking with for this project.
MAPPERS:
Adun
Alwaysdoomed
Arjak
C30N9
cannonball
Evolution
fiend-o-hell
Fuzzyfireball
glenzinho
kildeth (project leader)
Killer Z
Lite Sparkle
Macro11_1
MajorRawne
Megamur
Memfis
Paul D
Phobus
PRIMEVAL
Processingcontrol
Seeker_of_Truth
sgt dopey
Stygian
TheNebulousThinker
torpas
walter confalonieri
xvertigox
MUSICIANS:
kildeth (various maps)
Memfis (Memfis' Map)
Lite Sparkle (Lite Sparkle's Map) (?)
walter confalonieri (various maps) (?)
TESTERS:
Adun
Cyanosis
fiend-o-hell
kildeth
Snakes
NEAR-FINISHED MAPS - ready for playtesting
'Alpha 0.2' finished maps as of March 27th, 2012 (download here: http://www.mediafire.com/?tspptoah4h415vo)
Contains:
MAP 01: Hazard Facility by kildeth
MAP 02: Sewage Processing by Arjak (deprecated, see update below)
MAP 03: Untitled Map (Fortress) by Paul D (also updated, see below)
MAP 04: Suspend by Fuzzyfireball
MAP 05: Warehouse District by sgt dopey
MAP 06: Extorta Nova by fiend-o-hell & Memfis (also updated, see below)
And also:
'Sewage Processing' by Arjak (update, download here: http://www.mediafire.com/?1lkb41y4ivxc97i)
'Teleportarium' by Paul D (update to 'Fortress', download here: http://dl.dropbox.com/u/39292814/mbaremake.wad)
'Extorta Nova' by fiend-o-hell (update, download here: http://www.mediafire.com/download.php?4fexrrerf76a672)
'Outpost 3J' by PRIMEVAL (download here: http://www.mediafire.com/?euq5zju2annl755)
'Phobus Anomaly' by Phobus (download here: http://www.phobus.servegame.com/doom/ph_nova.zip)
'The Prisoner' by cannonball (download here: http://www.mediafire.com/?f9x22yy6atlrxib)
UNFINISHED MAPS - various scraps and other stuff in the works
'Scrap Maps' by Fuzzyfireball (awaiting completion by MajorRawne, download here: http://dl.dropbox.com/u/42590340/FuzzyScraps.wad)
'Scrap Map' by Fuzzyfireball (awaiting completion by MajorRawne, download here: http://dl.dropbox.com/u/42590340/AnotherFuzzyScrap.wad)
'Sensorium' by Alwaysdoomed (awaiting completion by kildeth, download here: http://www.mediafire.com/?6oocrzsnv7jo714)
'Sacrament of Wilderness' by Processingcontrol (awaiting completion by kildeth)
'Untitled Map' by Macro11_1 (download here: https://docs.google.com/open?id=0B_...DNkOGFkOTU5YWVl)
'Scrap Maps' by Macro11_1 (awaiting completion by walter confalonieri, download here: https://docs.google.com/open?id=0B_...TkxOTc2NmNhYmFm)
UNCLAIMED SCRAPS:
'Scrap Map' by Memfis (download here: http://www.mediafire.com/?b8hy0zguybhkrts)
'Scrap Map' by Paul D (download here: http://dl.dropbox.com/u/39292814/doodlemap.wad)
'Five Scrap Maps' by C30N9 (download here: http://speedy.sh/sgfHY/hellzalp.wad)
OTHER MAPS/RESOURCES:
'The Unreleasables' by walter confalonieri (95 scrap levels + music + sky textures, download here: http://www.mediafire.com/?y6bngauww17dexi)
DEPRECATED:
'Alpha 0.1' finished maps as of January 8th, 2012 (download here: http://www.mediafire.com/?txhv1ig10c4220d)
EPISODE LAYOUT:
A very basic idea of how things could go:
MAPS 01-06
- Outpost 3J (strongest MAP01 candidate)
- Hazard Facility
- Sewage Processing
MAPS 07-11
- Suspend
- Phobus Anomaly
MAPS 12-20
- Warehouse District
- The Prisoner
- Macro11_1's Map
- Sacrament of Wilderness (provided I find time to finish it...)
- Teleportarium (might make a good MAP20 when finished)
MAPS 21-30
- Sensorium (MAP21?)
- Extorta Nova (potential MAP30)
MAPS 31-32
- I've got ideas... but I'll leave blank as of now.
Last edited by kildeth on 05-01-12 at 20:13
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