Wraith777
Green Marine

Posts: 33
Registered: 03-08 |
Now, since I`ve returned I`d like to post a final version of Wonderful DooM - v.1.3:
http://www.mediafire.com/?va7m70yayll5ayv
And as a bonus for those who`s interested in recreation of historical chronology there are ALPHA and BETA versions (very old) of WD1.wad:
http://www.mediafire.com/?yssd6m2wtbg3hl3
Alpha version (WD04.wad) contains levels e1m1-e2m3. Many of them are greatly distinguishable from those of v.1.0
Beta version has 3 episodes. Levels look much more like in v.1.0. but still have differences in many details.
Also, I want to make an announcement:
I`m about to start working on a ''wad of my life''. Main criteria and details about this 'project':
* game - DooM 1 (Ultimate)
* engine - vanilla
* architecture - complex basic (classic)
* difficulty - challenging (no hash). Not so many monsters but also not so many ammo/items..
* setting - various (human base; ancient/alien city; hell/wasteland)
* awaited impresions - 'little scary', 'strange', 'mamorable'
* nonlinear levels
* some new textures/flats/music/monsters
* new story(parallel to events in D1),
* new titlepic/intermissions/endmissions, texts.
so I ask a community: IS someone still interested in CLASSIC wad
- without tones of secondary architectural details but with advanced basic geometry,
- without over9000 monters/ammo but with their ratio forcing you to shoot sharper and search for secrets,
- with levels clearly distinguishable one from another,
- with D1 atmosphere (surreal setting/decorations/architecture - just like in DooM)?
This time (in difference from WD) it will be something new (but still, classic in it`s nature), I promise:).
A new thread about 'project' will be started as soon as I`ll get something to show..
Last edited by Wraith777 on 11-27-11 at 18:44
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