fenderc01
Mini-Member

Posts: 68
Registered: 08-06 |
Here is the info about reverb that I promised:
There are 3 different effects that are used in the PSX version, depending on which level you are on. I used 3 different effects in GZDoom that closely resemble those from the PSX version. I used 14 0 (Alley), 5 0 (Stone Room), and 7 0 (Concert Hall). Alley has the shortest reverb and is typically used for smaller or close quarters levels. Concert Hall has the longest reverb and is typically used for large or wide-open levels. Stone Room is somewhere in the middle. I can't say for sure if these rules apply the all levels, but it seems to be a good guideline to follow.
Also, like I mentioned before, there are areas with a ceiling that do not have reverb and areas with a sky that do have reverb. For areas that need to be isolated, close off the entire area using linedef action number 121 (Line Identification) and set flag 1 (Sound boundary). Add a sound environment thing to the closed off area if applicable.
Here is a list of maps from the original PSX Doom using each reverb effect:
Alley: 3, 5, 8, 11, 23, 26, 28, 35, 39, 49, 52, 53
Stone Room: 4, 6, 7, 9, 10, 13-16, 18, 19, 21, 22, 24, 25, 27, 30, 32-34, 38, 40-42, 44-48, 50, 51, 54, 55
Concert Hall: 1, 2, 12, 17, 20, 29, 31, 36, 56-59
None: 37, 43
I will add the Final Doom maps to this list once I go through and figure them out.
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