ScottGray
Mini-Member

Posts: 77
Registered: 04-12 |
This is awesome the way you guys are getting into this, every bit of info helps make it better and I know you all are spending your own free time to make this happen, that is special and it goes to show how much DOOM still has a grip even after 20 years.
(Ether that or we are obsessed)
There is a few of you seem to like the idea of having a separate Final Doom conversion. I don't see why we can't have both an add-on and a stand alone so I'll make shower there's a download for that at some point with the final doom intro and stuff.
Francis247, I use the doom2.wad but as Scalliano said it doesn't mater if its tnt or plutoinia.
As for the brightness, am not changing any brightness values they are the same values used in the PSX, same with the color lighting, however I also noticed it didn't look exactly like the PSX, probably due to difference in how the renderer/hardware handles brightness/gamma, as Dragonsbrethren mentioned earlier. I found if you run it at a low resolution, say 640x480 the colors and brightness look closer to the PSX, try messing about with the display options.
I think I put the wrong Map 62 into that download, an early one with few problems, PM me the pics If you could, I fancy a look at them.
http://www.mediafire.com/download.php?4bpiaz9am4ybwvu
Try this one, It has the spectres and nightmare spectres courtesy of Scalliano. Drop it in the map folder in the PSXFINAL.pk3
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