lafoxxx
Green Marine
Posts: 36
Registered: 06-10 |
just extracted all the sounds from psx final doom iso. download!
http://www.mediafire.com/?e6i98794i6w1b9b
(!!!dsnokey not included!!!)
dssecret shortened to 1/11025 second silence (minimal possible length)
here are your mistakes:
dsposit1 must be dsposit2 =>FIXED in the archive
dsposit2 must be dsposit1 =>FIXED in the archive
cyberdemon must have 2 walk sound states - "metal" hoof and "normal" hoof.
"normal" hoof is played right after "awakening" cyberdemon, but his normal walking must sound as it does now (but reproducted using hoof and hoof2 separately!)
dsmetal - for spider mastermind
DSHOOF and DSHOOF2 - for cyberdemon (in the archive)
(dshoof = normal, dshoof2 = metal hoof)
dsskldth (sounding like dsoof/dsnoway included, just to replace every sound)
please make separate "hoof" states for cyberdemon, if possible
(like so: A_PlaySound ("DSHOOF") for one step
A_PlaySound ("DSHOOF2") for another)
because the idea of mixing hoof with "hoof2" isn't very good idea if you'd like to have the exact copy
one more "reason" for replacing the sounds is simple - mine are few kb less in size, but 100% original, and so on. besides, unused dsposit3 and dspodth3 are included
Last edited by lafoxxx on 05-26-12 at 17:54
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