Mattfrie1
Member

Posts: 407
Registered: 03-09 |
I made this proposal in a thread that recently got PH'ed (I guess the op posted warez), but would anyone be interested in making a TC that recreated Playstation Final Doom for the PC?
For those that might not know, Final Doom on the Playstation stores it's maps in some kind of a ROM format, different from the original PSX Doom that stored it's maps in the traditional WAD format.
Because of this, Kaiser's PSXMAKE tool (which fueled the creation of the PSX Doom TC) doesn't effectively work on Final Doom levels, as they are compressed in a different way. I PM'ed Kaiser recently on the matter, and he told me that he no longer had the resources to edit the PSXMAKE program to recognize PSX Final Doom levels.
So, it seems to me that the only way to actually get these levels on the PC would be to edit the PC versions of the maps so they resemble their PSX counterparts. I started to edit Attack.wad from the Master Levels for Doom II, and it definitely seems possible that something of this nature can be done, even if it seems rather tedious. However, it would be better if multiple mappers worked on converting the levels, as it can be a long process for one person to try and notice every little detail that was changed for the PSX version.
As for myself, I'd be more than willing to assist in the project in any way possible. I am still sort of a n00b on using Doombuilder, but I'm sure I could at least edit 1 or 2 levels.
So, would anybody be interested in the idea?
EDIT: Here's a link to the post containing the dl links of the current beta.
Last edited by Mattfrie1 on 05-20-12 at 15:33
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