ellmo
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Posts: 1615
Registered: 04-03 |
I don't know why people get so defensive about what Sigvatr wrote. He had the right to do so and I don't find anything insulting or insolent about his review.
It's based on his subjective opinion and from what I gathered, he doesn't like the fact we recreated Doom along with it's often simple and non-intimidating gameplay, oriented more at exploration and atmosphere, and not-always-straightforward map layouts.
The problem is - it was the whole point in mapping for this project, because these are the features of Doom... a very different game from Doom2.
I can relate to that by reverse-analogy, as I don't really find it fun anymore to blast through HR styled megawads, that copy the same patterns all the time. Throughout the 18 years I have proved to myself many times that I can deal with stupid 4-archvile traps, chaingunners on platforms far-far away, multiple cyberdemons in tight places and so on. I lost interest in challenge, so I play most of the classic megawads on HMP or even HNTR, because pressing MOUSE1 and running all the time stopped being fun 5 years ago.
Therefore, if I reviewed a recent hi-difficulty Doom2 megawad, I'd also concentrate more on the looks and atmosphere rather than a challenge that 6 Revenants in a dark room provide.
I'd just be one of those people, to whom the wad wasn't really addressed, but would that make my opinion any less valid?
Also: 40oz, I see you found the quote button. Good going, have a cookie.
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