Now I look forward how an official UDTWiD would look like. The only problem is that still, nobody has found Ascent from Hades :(
And I don't act like I didn't do so! E4M1 sample
DTWiD succeeded for me. Not only because it re-represents the ceaseless, entire feeling of the classics I used to play back in 1994, but also, the magic of "being modded but still the same" is unexplicable, untouchable, still gorgeous as a feeling. I'm seriously doubted now about whether I'm gonna map oldskool or newskool next time. These WADs are the best for gaining inspiration.
Progressed up to E2M5, waiting for the next confrontation against that ugly cyborg skyscraper.
If anyone remembers himself clicking that link (sadly, it doesn't work anymore due to scumbag MediaFire deleting it), and still has the file in his memory somewhere, report me!!
Guys, I know a necro is probably uncalled for, but I'd like to report on a bug that could be fixed in UDTWiD. In E1M6 in the central-northern part of the map tehre is an oblong pond of nukage. There are two issues with it:
- It's an area without exit, so once you fall there you're doomed to die
- The nukage doesn't do damage in the sectors where the bridge will later rise
Pretty late to notice something like this or report it (hell, it might already have been reported), but better safe than sorry.
Perhaps only to be fixed in UDTWID, but sector 160 in E2M2 is a secret, but linedef 873 (which you cross to enter it) is a W1 Lower Floor and change texture and type (which makes it damaging goop). Unfortunately, that means if you pause overhanging the edge or reverse direction after crossing it, you can't get 100% secrets, because it stops being secret when the sector motion ends.
On E3M5, linedef 553 is a 39 W1 Teleport to sector 223, a secret, but since it's a W1 and monsters can use it, if a monster happens to wander across it first, there's no way to get into the secret. (Perhaps by design?)