hex11
Senior Member
Posts: 1485
Registered: 09-09 |
Well I loaded my map in Yadex with the v1.9 DOOM1.WAD, and it wasn't pretty. Just about every sector has some stuff from E2/3 (not just textures, but also flats and things). I guess it wasn't something I considered at all when making the map. Also, Yadex doesn't differentiate between resources being shareware or not, unless you invoke it like "yadex -iwad1 doom1.wad e1m3.wad" and then it won't let you save changes anyway (because before Freedoom, you were expected to have a registered IWAD to build PWADs, or even be able to run them).
So anyway, it would be a lot less trouble to convert Freedoom's E1M3, which is 95% vanilla compatible already. I think the only part that needs changing is the switch that triggers the bridge sections one at a time, using some kind of Boom action. Oh, and there needs to be a key placed for the door to the secret level E1M9.
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