printz
CRAZY DUMB ZEALOT

Posts: 6849
Registered: 06-06 |
Enjay said:
A Star Wars TC I did for Heretic. I thought it was pretty good. The magical weapons (modified with a HHE patch)
And now you can't recreate it because HHE is an outdated concept, and an official Star Wars shooter (Dark Forces) exists, which does everything at Star Wars better than Doom. Bummer.
Strangely enough, all my first Doom wads continue to live, through the help of various web servers. But the WIP ones are cryptic as fuck and it's hard to evolve them without ruining the childish spontaneity.
OK. Here's one. It was a ZDoom (later MBF) Dehacked modification which was based on a myth I had created as a child. It was about an immortal monster made of stone and lava who threatened the fate of mankind (in one of the story arcs, he was rumoured to having "killed God").
The story was like a typical FPS -- you, a player-controlled soldier, remained the lone survivor of the home base (except you had a radio to tell you objectives), and had to find a rare syringe to inject into the Monster -- the only thing that can harm him. The effect of the syringe was to cause the Monster to rapidly age and become decrepit until he has only one day to live, moment when he'll just commit suicide on the subway railway. After that, his secret creator (a bald bearded guy like Szandor LaVey) will collect his remains (weak like clothes due to age) and continue to perform experiments... Decades later, the monster will reincarnate and return, in the form of two separate halves (power and spiritual), a bit weaker but not by much.
The loss wasn't tragic because all I had was a no-graphics ZDoom Dehacked modification with only his second-in-command as big boss. But now I intend to make a Doom 3 map where you're trapped in a maze inside the monster. Also based on one of my childhood's imaginations.
What the hell--- now I have the means to finally make it alive. But first let's see how to implement it. Which would be easier... Eternity or Doom 3?
Last edited by printz on 12-11-11 at 19:30
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