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Gez
Why don't I have a custom title by now?!


Posts: 10712
Registered: 07-07


Something extremely long, full of pointless enumerations, and overall quite boring?

Old Post 01-18-12 15:27 #
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mbrown
Probation evasion


Posts: 29
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Base Ganymede Complete for best

Old Post 01-31-12 19:17 #
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kmxexii
Senior Member


Posts: 1008
Registered: 06-10


Object "34": Sonar for general award. It's a very large and intricate map but incredibly well-staged and has an excellent finale.

Old Post 02-03-12 08:14 #
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Mr. Chris
Forum Legend


Posts: 4622
Registered: 07-02


I vote Brutal Doom for Best Gameplay Mod and Beautiful Doom as a runner-up.

Old Post 02-18-12 14:11 #
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BloodyAcid
Senior Member


Posts: 1281
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Brutal Doom....again?

Old Post 02-20-12 06:14 #
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sgt dopey
Member


Posts: 511
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Household oddities for gameplay mod

Old Post 02-20-12 06:17 #
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gothic
Junior Member


Posts: 131
Registered: 12-10


AEoD v6 for best gameplay mod

Last edited by gothic on 02-24-12 at 01:45

Old Post 02-24-12 01:16 #
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esselfortium
A Major Doomworld Concern


Posts: 6416
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gothic said:
AEoD v6 for best gameplay mod
@Mr. Chris: again?


Historically, the Cacowards have avoided awarding the same project multiple times in different years.

Old Post 02-24-12 01:42 #
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scalliano
This door is opened elsewhere...


Posts: 1149
Registered: 08-09


Winter's Fury, providing Pyroscourge finishes it in time ...

Old Post 04-05-12 03:02 #
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Rambosee
Rambodo


Posts: 308
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Survive In Hell is definitely my choice.

Old Post 04-06-12 21:11 #
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Kappes Buur
Forum Regular


Posts: 798
Registered: 11-02


GuildNavigator's A passage in the dungeons

http://forum.zdoom.org/viewtopic.ph...=605434#p605434

The most original pwad in a long, long time.

Old Post 04-17-12 07:50 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4701
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Eviltech, A long but interesting journey through a world of techbases.

Old Post 04-21-12 16:51 #
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kmxexii
Senior Member


Posts: 1008
Registered: 06-10


DTWID because it's a technical masterpiece and some of the later levels are astounding.

Spawn for being a highly-polished GZDoom mapset that's a pretty smooth play, and the author went through the trouble of adding an achievements system. It's really good once you get past the initial gophering.

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Old Post 04-27-12 13:36 #
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gothic
Junior Member


Posts: 131
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this:
http://forum.zdoom.org/viewtopic.php?f=19&t=31490

Old Post 05-02-12 00:42 #
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Phobus
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I'm backing that Reelism nomination. The game play varies quite a lot thanks to the randomiser, but the overall experience is amusing and highly entertaining. Makes very good use of advanced features for a cartoon-y and slapstick environment and comes with some pretty solid maps for the game play style too.

Old Post 05-02-12 09:47 #
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Steve1664
Green Marine


Posts: 32
Registered: 11-11


Reelism really is one of the most brilliant projects to come along in a while. It's a testament to what one can do with the Doom engine's versatility, even if it's using a source port, it's well executed and presented, and it's just great fun to begin with.

Old Post 05-03-12 14:21 #
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Scuba Steve


Posts: 3910
Registered: 11-02


Doomguy's Warzone - Worst wad. This thing champions why I created that award.

Old Post 05-05-12 19:20 #
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gothic
Junior Member


Posts: 131
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that mod doesn't deserve an award, even the worst wad award, also, it's dead anyway, thanks Hobbs

Old Post 05-07-12 03:59 #
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scalliano
This door is opened elsewhere...


Posts: 1149
Registered: 08-09



kmxexii said:
Spawn for being a highly-polished GZDoom mapset that's a pretty smooth play, and the author went through the trouble of adding an achievements system. It's really good once you get past the initial gophering.


It should have been ace, but for the fact that none of the doors would open. I wasted an hour of my life trying to find a way past the blue door in MAP02 to no avail. I'm normally quite savvy when it comes to obfuscated mapping, but that was the most obnoxious I've seen since KDiZD. There are only so many times you can read the phrase, "This door is opened elsewhere" before you turf the monitor out of the window.

Old Post 05-07-12 19:07 #
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scifista42
Senior Member


Posts: 1311
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Zones of Fear - Excellent megawad.

Old Post 05-27-12 21:25 #
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doomero-21
Member


Posts: 262
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scifista42 said:
Zones of Fear - Excellent megawad.


agree +1

Old Post 05-27-12 21:55 #
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gothic
Junior Member


Posts: 131
Registered: 12-10


russian overkill for the best gameplay mod of this year
http://forum.zdoom.org/viewtopic.php?f=19&t=29915

Old Post 06-03-12 18:19 #
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d@ngib5on
Loser


Posts: 18
Registered: 06-12


Doom II Meets ZDoom needs a top 10, even if it isn't finished.

Old Post 06-04-12 18:21 #
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d@ngib5on
Loser


Posts: 18
Registered: 06-12


Can't Run From Evil - NokturnuS

http://www.gamers.org/pub/idgames/l...a-c/crfe_p1.zip

Old Post 06-06-12 01:13 #
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Captain Ventris
Junior Member


Posts: 212
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Reelism gets a vote from me, as well. Hilarious fun, and when/if co-op works, it must be an absolute BLAST with friends.

Old Post 06-06-12 05:08 #
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Marnetmar
Forum Staple


Posts: 2692
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d@ngib5on said:
Doom II Meets ZDoom needs a top 10, even if it isn't finished.


No.

Old Post 06-06-12 05:41 #
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Captain Ventris
Junior Member


Posts: 212
Registered: 02-08



printz said:
FOH's Wonderland Project, I expect it to win one because it fits the pattern.


It's kind of like Void... if Cyb lost a couple Chromosomes. Seriously, it looks like a complete and utter mess. The only thing surreal about this wad is how the author made some of these areas, stepped back, and said "Yeah, that's totally okay".

http://img84.imageshack.us/img84/57...om201206181.png

My computer went "Hnnnnng" when I was taking this shot.

He made an incredibly spare path, and then filled in all the blank space in a rectangle with torches. No, just no.

Sorry for the discussion, I know, I know, but I haven't seen a Discussion thread for the Cacowards. If there is one, then, uh... whoops.

Old Post 06-18-12 20:05 #
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Memfis
Forum Legend


Posts: 4812
Registered: 04-07


Seconding Object34 nomination.

Also:

A.L.T.

Totally awesome Skepland didn't get a 2011 cacoward for some reason, but you guys now have a chance to fix this horrible mistake since the wad was recently updated with a new map.

Old Post 06-18-12 20:47 #
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Processingcontrol
Senior Member


Posts: 1535
Registered: 09-10



Captain Ventris said:
My computer went "Hnnnnng" when I was taking this shot.

He made an incredibly spare path, and then filled in all the blank space in a rectangle with torches. No, just no.


That area looks fine to me. What's so "no, just no" about it?

Old Post 06-18-12 21:27 #
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Captain Ventris
Junior Member


Posts: 212
Registered: 02-08


The playable area is a single, winding path. Almost anything other than copy-pasting rows of hundreds of torches should have been done there. It's almost as bad as just using a quarter-mile stretch of linehorizon.

Old Post 06-18-12 21:59 #
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