Rayzik
Mini-Member

Posts: 76
Registered: 10-11 |
This is strange... I've tried everything I can think of to try and get it to work but it just keeps de-syncing shortly after it starts. Kinda lame :/
The map itself was completely retextured so I don't think there's anything doom1 in it. I'll check real quick.
EDIT: DoomBuilder returns no errors about unknown textures (which would be from D1) when I used map analysis on it. Maybe it's a map structure thing?
Oh dammit. I just realized, the left exit is a secret exit and the right is a normal exit. Maybe that has something to do with it?
EDIT2: I think I figured it out. CWIL, as in "CWILV00", which is a patch for the map name during the intermission screen, was in PNG format. Idk if that has anything to do with the error, as I know little about PrBoom's file compatibilities, but I converted it to DoomGFX format. Other than that, I don't know what else I can try.
Last edited by Rayzik on 12-20-11 at 02:31
|