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Necromancer-AMV
Green Marine


Posts: 46
Registered: 11-11


What is Order & Chaos?
A class-based weapons mod & gameplay mutator for Heretic. Choose to play either Order or Chaos, each with its own take on classic Heretic weapons, then fight through maps where the atmosphere itself is draining your health, bit by bit. Health powerups are extremely rare, and the only way to really heal up is to keep killing your enemies. If you health drops below fifty, your weapons get power boosts like those seen in vanilla Heretic's Tome of Power.

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Download v2.1

Last edited by Necromancer-AMV on 05-11-12 at 22:45

Old Post 12-24-11 23:27 #
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Necromancer-AMV
Green Marine


Posts: 46
Registered: 11-11


Version 2 is now out! Check the first post for the download:

Additions/Changes/Fixes:
-Max health & armor is 500; really no point in having it higher.
-Monster variants from Legions have been added.
-Explosion sound for Phoenix Eggs fixed.
-Powered altfire for the Hellstaff has been changed; the barriers no longer ignore pitch and can be placed more freely. A second tap of secondary fire while barriers are deployed destroys them, which creates an explosion damaging surrounding enemies.
-Altfire & powered altfire for the Demonclaw have been changed.
-Altfire & powered altfire for the Dominion Rod changed; the gargoyles no longer resurrect enemies (was probably too confusing, since friendlies didn't look any different), and you can kill the summoned gargoyles by pressing secondary fire again, which creates an explosion damaging surrounding enemies.
-Large & Small Roulette Ammo pickups will randomly pick another ammo type to give if the first is maxed out.

Old Post 05-03-12 19:01 #
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Necromancer-AMV
Green Marine


Posts: 46
Registered: 11-11


Version 2.1 is now out! Check the first post for the download.

Version 2.1 Changelog:
-Wraithknight throws two axes instead of three.
-Fixes to Ironlich-replacement random spawners on difficulty 1.
-Randomized spawners should now be working properly on difficulty 2.
-Nerfed the Vampire's flame attack; takes more time for it to explode.
-Puppetmasters no longer incorrectly go translucent after doing their spreadshot attack.
-Puppetmaster's spreadshot projectile death state fixed.

Old Post 05-11-12 22:46 #
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