Necromancer-AMV
Green Marine

Posts: 46
Registered: 11-11 |
killer2 said:
You can't just remove the chainsaw like that! That's sure to cause balance screw-ups!
Steve1664 said:
That said, the regular chainsaw should still be an option.
Point taken. I've been spitballing ways to both have the chainsaw alone to prevent unbalancing, and still have the chainsawgun w/o redundancy. Only thing I came up with was to have some sort of "attach/unattach" function where you can have the two separate (if you either have the chainsaw but not the chaingun, or vice versa) but once you have both, you can attach the chainsaw to the chaingun. Steve1664 said:
You should also include a detailed lowdown on the new weapons and functions in the readme - I didn't even know the Plas Rifle's altfire could be charged until I reread the ZDoom forums thread you have.
I'm writing up a guide that explains all the weapons. Not quite finished yet. I would put the descriptions here, but DW doesn't allow for collapsible spoilers and I don't want mile long posts. Also, er, that bit about the zoomed shot being chargeable; it's out of date. They aren't.
In other news, Version 2 of Mutation is out! Check the first post for the download.
Version 2 Changelog:
-Explosion sound added to rockets.
-Quad Shotgun can fire twice in primary fire mode before reloading.
-Hold down primary fire when using the Chainsawgun to achieve a faster firing rate. Faster firing degrades accuracy, however.
-Rocket Launcher altfire now takes away Cell ammo properly.
-Plasma Rifle altfire now takes away Cell ammo properly.
-Infernal Baron corpses now disappear completely instead of going translucent.
-When health is at 90 or below, Stimpaks will be used automatically on pickup instead of going into inventory. Same goes for the Medkit, except it will be used automatically if health is 75 or below.
-Previously, picking up the Quad Shotgun in a level would give you a glitched version that "locked" you into that weapon, due to a backup version being kept in the actor definition. Said glitch didn't happen when using the "summon" console command. This has been fixed.
-Previously, picking up a Berserk didn't select the fist. This has been fixed.
Last edited by Necromancer-AMV on 01-02-12 at 22:53
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