Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [WIP] Too evil
 
Author
All times are GMT. The time now is 03:44. Post New Thread    Post A Reply
printz
CRAZY DUMB ZEALOT


Posts: 6849
Registered: 06-06


Greetings!

This is my Doom 1 megawad project I might have been talking about around here. Since I've finished the part of gathering resources and I can now focus on mapping, I'm posting this thread now.

This mod is for MBF and will replace all Doom monsters with badass equivalents from the bestiary and modified to be extremely dangerous. Sure, your guns will also be improved a bit and made to look badass, just so you get a chance. Some of the common monsters can sap 90% of your health in one hit.

I seek to replace all 27 maps with new ones, though it may take me many years to complete, because yeah, I've completed E1M1 (but it needs balancing) and I'm currently working on E1M2 and E2M1. There will be a vague plotline governing the wad, which will lead into a sequel for Eternity, which will allow me even more features.

Screenshots are here:

Episode 1:
http://i.imgur.com/mZpBB.png
http://i.imgur.com/VhyFh.png
http://i.imgur.com/BgGDd.png
http://i.imgur.com/KbVtH.png

Episode 2:
http://i.imgur.com/OOxOP.png
http://i41.tinypic.com/izb9ro.png

Old Post 12-26-11 18:27 #
printz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Pavera
Senior Member


Posts: 1318
Registered: 07-08


MBF? Why?

The first couple screens look alright. Architecturally, the first one looks the best to me. That fourth screen is pretty obviously unfinished though o.O

Old Post 12-26-11 18:36 #
Pavera is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6849
Registered: 06-06



Pavera said:
MBF? Why?
In my opinion it's the best balance between classic and modern. It gives me all the Dehacked power I need without allowing me to make a total conversion. And I'll try to make it playable in popular ports like PrBoom or ZDoom. They support most MBF features but not quite all. I hope I'll convince the programmers to solve whatever compatibility bugs still exist. Eternity is guaranteed. Screenshots captured in Eternity. I admit I'm currently having problems running it in WinMBF (seg faults and escape deployments when certain limit-pushing monsters are killed), but if it runs in aforementioned ports, all will be fine.

Last edited by printz on 12-26-11 at 19:00

Old Post 12-26-11 18:52 #
printz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
PRIMEVAL
Senior Member


Posts: 1400
Registered: 03-09


Screenies look pretty neat! I hope it's ZDoom compatible as that's my preferred port. Looking forward to this! :)

__________________
Facebook | Twitter | Music on Facebook | Soundclick | Youtube | SoundCloud | ReverbNation

Old Post 12-26-11 19:09 #
PRIMEVAL is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 03:44. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [WIP] Too evil

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory