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Grain of Salt
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Download link.

Requires cc4-tex.wad. Complevel 9. No difficulty levels.

I was going to release this on Christmas Eve... and I was going to do a lot more testing, as well. But I found that testing this was a pain, so I haven't balanced it as well as I would have liked. Maxkills was possible last time I checked, but some things have changed since then.

Despite that, I think the map layout itself is pretty cool. Anyone is welcome to steal that and twist it to their own nefarious purposes if they want. I have a lot more ideas I didn't use, and really I think there's a lot more you could do with it.

I apologise in advance for any faults that might occur, ever.

Old Post 12-30-11 20:18 #
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Phml
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Posts: 2036
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Re: title - I am going to rename it to something shorter for my own nefarious purposes.

Edit: FDA. Fun map, with enough close calls to make me feel awesome. I like feeling awesome. Romero heads popped in with 8 monsters left, though ; not sure if I was supposed to ignore these until later or something. Gonna replay it.

Edit 2: ooh, I get it now.

Last edited by Phml on 12-30-11 at 20:48

Old Post 12-30-11 20:38 #
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Memfis
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Fun idea. FDA

Old Post 12-30-11 20:46 #
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j4rio
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Posts: 885
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Heh, I've broken your map.

http://filesmelt.com/dl/blahfgsbluh.zip FDA

Old Post 12-30-11 21:11 #
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Grain of Salt
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Posts: 629
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Hey, thanks for all the great FDAs. :)


Phml said:
Re: title - I am going to rename it to something shorter for my own nefarious purposes.

You fiend! Do you have any idea how long it took me to find a title that communicated all the vital properties of this wad?


Edit: FDA. Fun map, with enough close calls to make me feel awesome. I like feeling awesome. Romero heads popped in with 8 monsters left, though ; not sure if I was supposed to ignore these until later or something. Gonna replay it.

Edit 2: ooh, I get it now.


I should have mentioned in the first post -- monsters who would have warped behind you but were blocked will be teleported away forever. The idea for max play is that you have one chance to do things the right way.

And...


spoiler - highlight to read:

There is a monster after the romero heads. You can exit as soon as they appear, but to get 100% you need to avoid hitting them until they're behind you, and then kill the last monster. Once they're behind you, it's harder to kill the other things up there without accidentally exiting the map -- the idea was that they would force you to get the area behind you clear before they appear, which I thought would be an interesting gameplay quirk. It doesn't play as well as I intended, but it was fun to try, at least.

Memfis said:
Fun idea. FDA

Thanks!

Also, I don't know what you were doing in Underhalls, but I like it.


j4rio said:
Heh, I've broken your map.

Yeah, I've seen that happen a couple of times. It needs more teleport lines, really, to keep things from getting clogged. I used to have an archvile right at the start, to force you to wake everything up, but I thought it would be better to leave those options open. You ended the map in style, though.

Old Post 12-31-11 00:24 #
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