Grain of Salt
Member

Posts: 629
Registered: 12-10 |
Hey, thanks for all the great FDAs. :)
Phml said:
Re: title - I am going to rename it to something shorter for my own nefarious purposes.
You fiend! Do you have any idea how long it took me to find a title that communicated all the vital properties of this wad?
Edit: FDA. Fun map, with enough close calls to make me feel awesome. I like feeling awesome. Romero heads popped in with 8 monsters left, though ; not sure if I was supposed to ignore these until later or something. Gonna replay it.
Edit 2: ooh, I get it now.
I should have mentioned in the first post -- monsters who would have warped behind you but were blocked will be teleported away forever. The idea for max play is that you have one chance to do things the right way.
And...
spoiler - highlight to read:
There is a monster after the romero heads. You can exit as soon as they appear, but to get 100% you need to avoid hitting them until they're behind you, and then kill the last monster. Once they're behind you, it's harder to kill the other things up there without accidentally exiting the map -- the idea was that they would force you to get the area behind you clear before they appear, which I thought would be an interesting gameplay quirk. It doesn't play as well as I intended, but it was fun to try, at least.
Memfis said:
Fun idea. FDA
Thanks!
Also, I don't know what you were doing in Underhalls, but I like it.
j4rio said:
Heh, I've broken your map.
Yeah, I've seen that happen a couple of times. It needs more teleport lines, really, to keep things from getting clogged. I used to have an archvile right at the start, to force you to wake everything up, but I thought it would be better to leave those options open. You ended the map in style, though.
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