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Cell
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Posts: 1157
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Behind the smaller blue door in MAP08, there is a Deep Sea HOM opposing one of the STONE walls on the staircase. Also, a linedef is missing a lower texture in MAP01 edging FLAT18 (the one which is in connection with the green switch door or whatever).

Anyways, who do you credit the MAP07 music for?

Old Post 01-17-12 20:25 #
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valkiriforce
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Cell said:
Anyways, who do you credit the MAP07 music for?

Iceplug is his username. Found on vgmusic.com under Perfect Dark.

Also, I have no idea about that MAP08 HOM you're talking about. Do you mean it only appears in Deep Sea?

Old Post 01-17-12 21:34 #
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Cell
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valkiriforce said:
Also, I have no idea about that MAP08 HOM you're talking about.

http://img69.imageshack.us/img69/8412/map08hom.png

Old Post 01-17-12 21:49 #
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GBT3
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I see you added text file for new release. What it will be? Is this has something how map11 will alternatively end (something to do with all of these switches in boss area) and accessibility to map13 (alternate end) through (credits) map12 both, map13 accessibillity and different map11 ending route based on chosen difficulty? ;-)

Old Post 01-21-12 16:52 #
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valkiriforce
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I actually did have a different ending idea in mind, but decided to ditch that because it was getting out of hand with all these other ideas I started putting to it. I even thought to make it 15 levels long just so I could have two different exits, but I canceled that because I just wanted to make an episode.

By the way - that MAP08 HOM doesn't appear for me in Chocolate Doom or ZDoom. So again I've no idea about it.

Old Post 01-21-12 18:39 #
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valkiriforce
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If anyone else would like to test this, that would work wonders. I still need to cut down on ammunition I think. I'd like to release this before the month is over.

Old Post 02-14-12 01:02 #
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valkiriforce
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[EDIT] Never mind, it's taken care of. I'll update the link again in a little bit...

Last edited by valkiriforce on 03-16-12 at 19:35

Old Post 03-15-12 23:18 #
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kmxexii
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Posts: 538
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Eternally Yours went live not too long ago. Snakes's level wasn't the only thing pushed off, as the Newstuff queue indicates. LET THE TROLLING BEGIN!

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Old Post 03-27-12 01:24 #
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Cell
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Actually, if misunderstanding was about to fog all my views to make a credit, then I would ask you to tell me all the unknown music found in the WAD (Intro, MAP03, MAP06-12).

Old Post 03-27-12 21:51 #
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kmxexii
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Cell said:
Actually, if misunderstanding was about to fog all my views to make a credit, then I would ask you to tell me all the unknown music found in the WAD (Intro, MAP03, MAP06-12).


The .TXT contains a full list along with other info, but here it is.


=Track Listing=
Title Screen - "DataDyne Theme" (Lenny Feis) [Perfect Dark]
Intermission - N/A
Read Message - N/A
MAP01 - "Skedar Ruins" (Gold Jinjo) [Perfect Dark]
MAP02 - "Message of the Archvile" [Doom II]
MAP03 - "Goldwood Tunnels" (Jay Reichard) [Jet Force Gemini]
MAP04 - "Mist ache" (Lee Jackson) [Rise Of The Triad]
MAP05 - "Funeral of Queen Mary" (Lee Jackson) [Rise Of The Triad]
MAP06 - "Legions of the Lost" (TeamTNT) [Final Doom: TNT: Evilution]
MAP07 - "Attack Ship - Covert Assault" (Iceplug) [Perfect Dark]
MAP08 - "Hiding The Secrets" (Robert Prince) [The Ultimate Doom]
MAP09 - MAP06 of Perdition's Gate
MAP10 - MAP08 of Perdition's Gate
MAP11 - MAP31 of Perdition's Gate
MAP12 - "Credits (2)" (Jarel Jones) [Mega Man X]

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Old Post 03-27-12 21:55 #
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Cell
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The MAP06 and MAP08 bullshit is not true. I know both musictracks perfectly, but similarity to them isn't the same as identity with them.

Old Post 03-28-12 19:28 #
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