Phml
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Posts: 2538
Registered: 06-09 |
FDA for Fortress of Damnation v2. A few deaths, doesn't complete.
Loving it. You keep improving as a mapper.
Those arachnotrons from uphills outdoors were the highlight of the map, to me. Constant pressure, leading the player to take a look outside, making him wonder how to get there. Great foreboding, and they're placed just far enough to only punish you if you're silly enough to stand still for too long. Just perfect! Everytime I got killed by plasma, I genuinely thought, without irony, "that is awesome".
I liked the way you smoothly move up and down as you circlestrafe into the red key room to take out those revenants with SSG. Little things like this may not seem like much but add a lot to the experience IMHO.
The HK horde after the cybie/PE/manc fight was somewhat awkward for me as I completely missed the rocket launcher - and as a result, even more problematic was having to fight two arch-viles instead of one during the rev/baron horde fight. You've put a glowing sector there, and that's good, but I think it could use even more emphasis, because it's likely monster corpses will block the view. Perhaps the start sector could be raised by 8 pixels, perhaps it could have a GATEx flat, perhaps both. Something, to help the Phmls of the world not miss important stuff nor trigger multiple ambushes at once. :)
The rev/spider mastermind room felt like filler... Until I tried to skip it and found myself almost crushed between arch-viles on both sides, heh. Creating situations in which people can get in near death scenarios due to their own impatience, and be aware of that, *and* pull through by reacting fast is just great, great mapping IMHO. :)
Teleporting cybies from every side - meh. I would have liked to see them behind lowering walls instead, say, in the SE and SW sides of the room as you've got some space there, so the player gets to see them stomping for at least a second or two before they get out. Apparently I got lucky with the arch-viles too, and the second one didn't teleport until later. As it happened it was good. I can't help but feel it would have been much more brutal, borderline unfair, had both AVs been teleported at once with the 4 cybies.
I liked the outdoor area. Once again died due to my own mistake, once again could see it coming. Great job. :)
Last edited by Phml on 11-19-12 at 21:11
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