Ribbiks
Member
Posts: 630
Registered: 02-11 |
ahh, it was the order, had to do cc4tex last. Usually it doesn't matter but I guess the author messed with the texture/pnames lmps.
anyways, the map was great! I really liked the whole aesthetic, and the gameplay was pretty fun. here's a fda/uv-max that completes in like.. 27 minutes or something: http://www.mediafire.com/?nawnjndszi11s9l. Also I didn't seem to encounter the problem the other players did, all the monsters seemed to tele in fine, strange.
Some comments:
- red key area felt really weak in comparison to yellow and blue, both of which made you go through hell after grabbing it. red key only triggers a single AV and some arachs that aren't very threatening. Also I think I lol'd when I grabbed the bfg and it triggered a single revenant.
- I liked having the freedom to use the invul pretty much whenever, will definitely allow for some good strategizing.
- initially everything feels really sparse, the caco's/chaingunners in the very beginning are very thinly spread out, maybe some imps or something around the starting area would make it more interesting. ofc it's arguable that when playing the map 'for real' players will just speed through all that anyways, but ohwell.
Last edited by Ribbiks on 11-25-12 at 13:56
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