Archvile
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Slaughterfest 2012 - Version D+ is up
Pages (40): [1] 2 3 4 » ... Last »  
Author
All times are GMT. The time now is 10:30. Post New Thread    Post A Reply
TimeOfDeath
Forum Regular


Posts: 2044
Registered: 06-06



FINAL VERSION D+: SF2012d+.zip


It's January 1st, 2012 and nobody's made a thread yet, so...

SLAUGHTERFEST 2012
Resource Wad: SF2012-tex.zip (includes Infinite BFG dehacked)
Other used texture packs: cc4-tex - gothictx - nb_recol - q1tex

NOTE #1
Anyone can join, but your maps must be playtested. Some of the players may also have comments and suggestions for the gameplay in your maps.

NOTE #2
At the end of the year, we'll all vote on our favourite maps. The favourites will be added together in one wad, while the others will be added together in a second wad.

SPECIFICS
* prboom-plus -complevel 9
* add coop starts
* add difficulty settings
* use sky transfers if you want a custom sky
* custom textures & flats are allowed
* DO NOT put any nazis in your map - the game will crash because of dehacked conflicts
* only want to make a layout? post it here for someone else to do gameplay

* the Chainsaw will be replaced with an Infinite Ammo BFG

- if your map uses the Infinite BFG, your map is REQUIRED to have a death exit (kill/telefrag an icon of sin and a voodoo doll at the same time)
- only place the Chainsaw in your map if you want players to use the Infinite BFG



Slaughterfest 2011 thread: http://www.doomworld.com/vb/wads-mo...ghterfest-2011/

code:
/////////////////////////////////// // M A P S U B M I S S I O N S // ///////////////////////////////////

2012/01/06 - Castle Lava - TimeOfDeath - post - final
2012/01/07 - Shore of Hell - Rayzik - post - v.3
2012/01/09 - Red Death.wad - General Rainbow Bacon - post - v.1
2012/01/20 - New Gothic Tribute - General Rainbow Bacon - post - v.2
2012/01/27 - Slaughtenstein - Phml - post - maybe final
2012/02/09 - Brookhaven Hospital - TimeOfDeath - post - final
2012/02/09 - Degrassi - TimeOfDeath - post - final
2012/02/10 - Bane's Atrium - General Rainbow Bacon / j4rio - post - final
2012/02/12 - Startan Arena - Phml - post - v.3
2012/02/14 - Flesh Eater - General Rainbow Bacon - post - v.1
2012/02/17 - Tingsryd - dannebubinga - post - final
2012/02/18 - MAP30 - War to End All Wars - General Rainbow Bacon - post - gameplay edits up for grabs
2012/02/21 - Damned Legion - Archi - post - v.3
2012/03/09 - A base - General Rainbow Bacon - post - v.1
2012/03/15 - Pure Hate - darkreaver - post - v.3
2012/03/16 - Damnation - darkreaver - post - v.1
2012/03/18 - KSP - TimeOfDeath - post - final
2012/03/20 - KykaMap07(Version4) - Kyka - post - v.4
2012/03/24 - True Grit - cannonball - post - final
2012/04/01 - Lost - elmle - post - v.4
2012/04/01 - Home of the Red, White and Blue - elmle - post - v.4
2012/04/13 - The Multiverse - elmle - post - v.1
2012/05/11 - Stairway To Helven - elmle - post - v.1
2012/05/19 - Unleash The Fire - Rayzik - post - maybe final
2012/05/20 - Total Recall - cannonball - post - final
2012/05/24 - These Walls - elmle - post - v.1
2012/05/26 - Boom Town - Processingcontrol - post - v.2
2012/05/26 - Exodus - cannonball - post - v.11
2012/05/27 - Hard Contact - ArmouredBlood - post - v.3
2012/05/28 - Burn Marine Burn - General Rainbow Bacon - post - v.1
2012/06/05 - Core Annihalation - cannonball - post - v.6
2012/06/06 - Last Cup of Sorrow - Bloodite Krypto - post - v.6
2012/06/07 - Warborn - Rayzik - post - v.5
2012/06/07 - Judgement desu no! - walter confalonieri - post - v.1
2012/06/17 - The Side Winder - wacked666 - post - v.1
2012/07/04 - Crimson - Phml - post - v.7
2012/08/17 - Ascend to Hell - InvertCube - post - v.1
2012/08/22 - Fourtress - elmle - post - v.3
2012/09/14 - decimal error - ArmouredBlood - post - v.4
2012/09/25 - Electric Wizard - Ribbiks - post - final
2012/09/28 - sworf - gggmork - post - v.2
2012/10/11 - Cashews - Death Egg - post - v.7
2012/10/21 - Trifling - Phml - post - v10/23B
2012/10/30 - Doomherolandia - General Rainbow Bacon / j4rio - post - v.8
2012/11/03 - Island of Mystery - Ribbiks - post - final
2012/11/03 - Royale Arena - cannonball - post - v.2
2012/11/12 - Stitch - Phml - post - v.3
2012/11/13 - Split Wide Open - TimeOfDeath - post - maybe final
2012/11/16 - Power Plant - Grain of Salt - post - v.1
2012/11/16 - Fortress of Damnation - cannonball - post - maybe final
2012/11/24 - Walk With Me In Hell - Rayzik - post - v.3
2012/12/25 - MAP30 - Anathema - Ribbiks - post - v.2


CREDITS
mapping - Archi
mapping - ArmouredBlood
mapping - Bloodite Krypto
mapping - cannonball
mapping - dannebubinga
mapping - darkreaver
mapping - Death Egg
mapping - elmle
mapping - General Rainbow Bacon
mapping - gggmork
mapping - Grain of Salt
mapping - InvertCube
mapping - j4rio
mapping - Kyka
mapping - Phml
mapping - Processingcontrol
mapping - Rayzik
mapping - Ribbiks
mapping - TimeOfDeath
mapping - wacked666
mapping - walter confalonieri
bug fixing - cannonball
bug fixing - dannebubinga
bug fixing - j4rio
playtesting - 1ntru
playtesting - Ancalagon
playtesting - ArmouredBlood
playtesting - dannebubinga
playtesting - Hirogen2
playtesting - j4rio
playtesting - jongo
playtesting - Memfis
playtesting - Phml
playtesting - Rayzik
playtesting - Ribbiks
playtesting - [WH]-Wilou84
demos - 1ntru
demos - Ancalagon
demos - dannebubinga
demos - j4rio
demos - jongo
demos - Ribbiks
demos - TimeOfDeath


DEMOS
Castle Lava - 17:15 max by TimeOfDeath
Red Death.wad - 5:14 max by Ancalagon
Slaughtenstein - 46:48 max by Ancalagon
Brookhaven Hospital - 16:59 max by TimeOfDeath
Degrassi - 59:55 max by TimeOfDeath
A base - 4:21 max by Ancalagon
Pure Hate (v.1) - 3:31 max by TimeOfDeath
KSP - 41:05 max by TimeOfDeath
Unleash The Fire - max by j4rio
Boom Town - 3:54 max by 1ntru
Exodus - 6:01 max by 1ntru
decimal error - 27 minutes max by dannebubinga
Cashews (v3) - 3:29 max by jongo
Stitch - 6:25 max by Ribbiks

Last edited by TimeOfDeath on 04-19-13 at 04:55

Old Post 01-01-12 23:02 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Forum Staple


Posts: 2619
Registered: 06-09


Claiming this spot for great justice, and eventual edits further down the line. No more trudging through dozens of pages to find out the latest info, no sir, I am too lazy for that.

Old Post 01-02-12 01:02 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Processingcontrol
Senior Member


Posts: 1493
Registered: 09-10


I think I might do a map for this...

Last edited by Processingcontrol on 01-02-12 at 04:40

Old Post 01-02-12 03:30 #
Processingcontrol is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
dannebubinga
Forum Regular


Posts: 799
Registered: 04-10


I'm in

Old Post 01-02-12 10:09 #
dannebubinga is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Solarn
Member


Posts: 510
Registered: 09-08


I'll try to participate, although I haven't managed to finish anything I started lately.

Old Post 01-02-12 10:47 #
Solarn is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2288
Registered: 01-10


I'm obviously in. Thanks for starting the thread ToD. I was busy yesterday.

Old Post 01-02-12 13:49 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2044
Registered: 06-06


No probs DH, thx for not being mad. :)

There's a full year ahead, so we should be able to make at least 2 full megawads (Slaughterfest 2011 was started in late July).

My first map will be an unfinished map from last year, just gotta finish the last bit of layout and add things/playtest.

http://timeofdeath.wrvids.com/doom/2011WAD1.jpg

Old Post 01-02-12 17:12 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
MajorRawne
Forum Regular


Posts: 811
Registered: 04-10


I book a slot. I've still got my part-finished Slaughterfest 2011 map called SplatterHouse. Screenies soon, but I am working on getting the level built before I detail it, so don't be appalled.

Old Post 01-02-12 18:20 #
MajorRawne is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Tango
Senior Member


Posts: 1434
Registered: 04-06


claiming this spot, thanks for the idea phml

Old Post 01-02-12 19:27 #
Tango is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TheMionicDonut
Forum Regular


Posts: 929
Registered: 04-08


I can probably push one out in a year. Ill take a spot

Old Post 01-02-12 19:46 #
TheMionicDonut is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Rayzik
Junior Member


Posts: 173
Registered: 10-11


I'll take a stab at it. Hopefully a year will be long enough to come up with a decent map...

Old Post 01-02-12 19:56 #
Rayzik is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DooMer 4ever
Member


Posts: 659
Registered: 09-02


I haven't finished a map in years nor have I ever done a slaughter map (and I suck at playing them too). Still, I think I'm going to attempt to come up with something as I've long been interested in trying my hand on making a map of this type.

Old Post 01-02-12 20:26 #
DooMer 4ever is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Malinku
Member


Posts: 557
Registered: 12-08


I'll throw my hat in.
Name: Ultra Warrior

Last edited by Malinku on 01-28-12 at 01:04

Old Post 01-03-12 00:05 #
Malinku is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
ArmouredBlood
Senior Member


Posts: 1830
Registered: 05-09


Claiming a spot on the front page. There will be at least one map here by 31 December 2012.

E: Promise kept, up to v2 now ;)
http://dropcanvas.com/dn0pe

Last edited by ArmouredBlood on 05-27-12 at 19:53

Old Post 01-03-12 00:44 #
ArmouredBlood is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Olympus
Member


Posts: 309
Registered: 12-10


Im up for another slaughtermap!

Old Post 01-03-12 01:02 #
Olympus is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Grain of Salt
Member


Posts: 662
Registered: 12-10


Last edited by Grain of Salt on 06-01-12 at 16:50

Old Post 01-03-12 01:26 #
Grain of Salt is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
MajorRawne
Forum Regular


Posts: 811
Registered: 04-10


Slaughterfest: the successor series to Hell Revealed?

Old Post 01-03-12 14:53 #
MajorRawne is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2288
Registered: 01-10


Hopefully. There's nothing going on HR wise right now :(

I think we should balance the maps for slaughter-noobs too,
For easy, medium and hard.

Old Post 01-03-12 17:45 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
purist
Senior Member


Posts: 1639
Registered: 04-04


I'd like to join in this year. I was waiting until I had a map started but since we're claiming spots I'll put my name forward now.

Old Post 01-03-12 18:09 #
purist is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Rayzik
Junior Member


Posts: 173
Registered: 10-11



DoomHero85 said:
Hopefully. There's nothing going on HR wise right now :(

I think we should balance the maps for slaughter-noobs too,
For easy, medium and hard.



So for example, Skill 4 would be known as "Slaughter-Mode", 3 becomes UV, 2 becomes HMP, and 1 is HMP with ITYTD handicaps?

Old Post 01-03-12 18:14 #
Rayzik is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2288
Registered: 01-10


Exactly

Old Post 01-03-12 20:06 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
tempun
Member


Posts: 587
Registered: 08-09



DoomHero85 said:
Exactly
The Sky May be skill levels are better. (Skill 1 is "Ultra-Violence", 2 is "Nightmare!", 3 is "Certain Death", 4 is "No Chance", 5 is "!"

Old Post 01-04-12 10:16 #
tempun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2288
Registered: 01-10


Yeah, I like Tempuns suggestion better actually.

Old Post 01-05-12 15:08 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Forum Staple


Posts: 2619
Registered: 06-09


I don't care much one way or another for difficulty names, but I won't make my maps harder than they are. ;)

Regarding DeHacked gameplay changes or sprites changes, any ground rules? Although if it was me I'd go with standard behavior out of convenience, I'm not necessarily opposed to differences ; it's just probably better if it's settled right now so everyone can chime in and know what they're working with rather than later on.

What about skies? Personally, I'd be inclined to allow sky transfers and work it out in the end depending how many skies were actually used.

Old Post 01-05-12 19:06 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2044
Registered: 06-06


I think sky transfers would be cool, but they don't work with -complevel 9 do they?

About dehacked and sprites: imo, I like the idea of keeping everything standard and default, but letting mappers include a separate wad with their map if it uses dehacked and/or changes sprites.


Download: Castle Lava

This was supposed to be for DoomHero's new year's speedmapping session, but I spent a few days on it instead.

http://timeofdeath.wrvids.com/doom/castlelava.JPG

Last edited by TimeOfDeath on 01-11-12 at 05:08

Old Post 01-06-12 05:43 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Forum Staple


Posts: 2619
Registered: 06-09



I think sky transfers would be cool, but they don't work with -complevel 9 do they?


I think they do work. Haven't even tried it myself yet, but we discussed it in the previous thread and that was the conclusion.

Old Post 01-06-12 09:42 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2044
Registered: 06-06


Well if sky transfers work in -complevel 9, then I say hell to the yes! I just wasn't sure they worked because TheGreenHerring banned them in CC4 for not working in boom.

Old Post 01-06-12 15:45 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Forum Staple


Posts: 2619
Registered: 06-09


My understanding is that, indeed, they don't work in Boom v2.02, which is the standard CChest was originally aiming for. Segs limit being raised and all it's probably just a question of consistency at this point, and the original guideline wasn't changed.

Here we're mostly using -complevel 9 as a behavior and gameplay standard, so that's fine. Or so I assume. :)

Old Post 01-06-12 16:28 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2044
Registered: 06-06


Ok cool, I'll edit the first post.

I'm on my work computer right now, but to use the sky transfer I have to: import the sky as a patch, make a dummy sector and use linedef action 271 for all affected sector tags?

I have to put sky transfers in Castle Lava, so it's not safe for recording on yet.

Old Post 01-06-12 16:40 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
tempun
Member


Posts: 587
Registered: 08-09



TimeOfDeath said:
I'm on my work computer right now, but to use the sky transfer I have to: import the sky as a patch,
As a texture.

Old Post 01-06-12 17:06 #
tempun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 10:30. Post New Thread    Post A Reply
Pages (40): [1] 2 3 4 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Slaughterfest 2012 - Version D+ is up

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Message Board Statistics