Phml
Forum Staple
Posts: 2545
Registered: 06-09 |
FDA for NGTribute. Several deaths, no exit.
I also liked that one, but... It could use some rebalancing.
First off, AB hasn't been known to teleport the player in a HK horde with spider mastermind up top and cybies shooting from the back, as far as I know. :)
Invul secret or not, this is overkill. At the very least I'd suggest making anything face away, so the player has time to get a handle on the surroundings, but to me there is too many monsters regardless. With foreknowledge it's not hard to see how to game this fight, but I don't think it'll be very fun regardless. If it were me, I'd remove the masterminds, push linedef 1094 and 1099 east until it's on the same axis as linedef 1097, and swap spots between playertpdist+ammo and the part of the HK horde on the right, basically ending up with all the monsters in front of the player and a bit more room to maneuver.
There's two revenants stuck in the void near the red key.
Edit: heh. My bad! ;)
Last edited by Phml on 01-24-12 at 12:29
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