Severed bunny head
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Slaughterfest 2012 - NEW Final Final Version is up
Pages (44): « First ... « 36 37 38 [39] 40 41 42 » ... Last »  
Author
All times are GMT. The time now is 22:46. Post New Thread    Post A Reply
j4rio
Forum Staple


Posts: 2670
Registered: 07-10



Grain of Salt said:
I wanted to edit stuff on Slaughtenstein for the interpic, but doom builder crashes when i try to save or use the test map function. Otherwise I would have removed the central building from the shot.


Try testing with zdoom / gzdoom? Also hi.


Rizera said:
Has anyone seriously playtested/tried MAP25 - Fourtress by elmle?
I'm not sure if it is just me who suck and/or can't find the correct strategy for some parts, but playing through is just an absurd and frustrating difficulty most of the time, especially while going for the keys. Mostly blue and yellow ones.



Consider it the hardest/second hardest map in wad. I playtested sections separately, and all are perfectly doable with correct strategy. Doing it in one go would be quite a feat though.

Tried it once just for the hell of it, got yk and died at bk. Catch.

Last edited by j4rio on 05-12-13 at 07:51

Old Post 05-12-13 07:09 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Memfis
Forum Spammer


Posts: 5892
Registered: 04-07


Are you using Doom Builder 2 or Doom Builder 1.68 GoS? I can't edit some very big maps in 1.68 but 2 always works. Maybe it also depends on how much memory you have, I don't know.

Rizera said:
And by the way, what's the music that plays on it? It is awesome!

I asked the same question a few pages ago, great midi. :) -> http://www.doomworld.com/vb/post/1157323 / http://www.ultimate-guitar.com/foru...d.php?t=1130743

Last edited by Memfis on 05-12-13 at 09:07

Old Post 05-12-13 08:47 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
j4rio
Forum Staple


Posts: 2670
Registered: 07-10


Yeah, I was randomly searching midis on the internet and found that guitar site. It's worth exploring it if you're interested in that sort of stuff. I wanted to insert this midi to map 1 (same author as midi of 25) but cb likes his jackrabbit.

And while we're at the midi debate, what's up with the love for silent midis? :\
D_shawn or some D_shawn remixes (I don't know any, anybody?) would nicely fit 7, this would perfectly fit 19, 35 could really get something different than interpic melody as it would loop maybe a thousand times everytime you try to beat it (MUSINFO doesn't cause demo desynces, or...?), and ggg has a load of sweet autistic melodies so I wonder if any could get added to 31.

Last edited by j4rio on 05-12-13 at 12:21

Old Post 05-12-13 09:22 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Archi
Member


Posts: 307
Registered: 07-09



j4rio said:
MUSINFO doesn't cause demo desynces, or...?

I think not. But it needs not to recompile the map, so everything will be at the same points. Just place thing that changes music and nothing else.

Last edited by Archi on 05-12-13 at 12:39

Old Post 05-12-13 12:32 #
Archi is online now Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Memfis
Forum Spammer


Posts: 5892
Registered: 04-07


Every thing affects the random number generator if I understand correctly, so adding MUSINFO things will almost certainly cause desyncs. But you should try it anyway because I'm probably wrong.

j4rio said:
D_shawn or some D_shawn remixes (I don't know any, anybody?)

How about the original song? Or un52 from Doom Unreleased Music.

Old Post 05-12-13 12:46 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Grain of Salt
Forum Regular


Posts: 790
Registered: 12-10



Memfis said:
Are you using Doom Builder 2 or Doom Builder 1.68 GoS? I can't edit some very big maps in 1.68 but 2 always works. Maybe it also depends on how much memory you have, I don't know.

Doom builder 2 (I'd prefer to start using 1 if i could get it to work, but that's a different story).


j4rio said:
Try testing with zdoom / gzdoom? Also hi.

OK I'll try the extended nodes thing Phml mentioned earlier in the thread.

Also hi.

Old Post 05-12-13 12:50 #
Grain of Salt is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
dannebubinga
Forum Regular


Posts: 901
Registered: 04-10


hi gos :]

I just noticed that I'm not credited for making huge gameplay tweaks for map 14. Is it too late to fix that? It wouldn't make me cry too hard if it's too late though.

Old Post 05-12-13 14:28 #
dannebubinga is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Rizera
Member


Posts: 589
Registered: 12-07


That "Infinite Sky" music is really awesome, I really like it! And sorry for asking a question which had already been asked...I swear I searched before doing so and did not find your request, Memfis.

And talking about MAP25 itself, yeah, I find the part part up to the keys area really cool and enjoyable, but all keys are frustrating. Especially the blue one. I can get it done about 1/10 of the time with the strategy that I think that was the best. Maybe adding another Megasphere on that room would not hurt...

__________________
You are very welcome to watch my Doom speed demos: http://www.youtube.com/user/1ntru

Old Post 05-12-13 17:19 #
Rizera is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
j4rio
Forum Staple


Posts: 2670
Registered: 07-10


If there'd be one thing I could try, it'd placing monster blocking lines around central AV pillar so they wouldn't ressurect HKs, but otherwise there is enough health (one megasphere before battle and another one during). You die pretty much instantly anyway if you manage to do a notable screw up. If it would make you happier, I think it can be implemented meanwhile, since no demos are likely to pop up for it in close future. :p

Old Post 05-12-13 17:29 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Rizera
Member


Posts: 589
Registered: 12-07



j4rio said:
If there'd be one thing I could try, it'd placing monster blocking lines around central AV pillar so they wouldn't ressurect HKs, but otherwise there is enough health (one megasphere before battle and another one during). You die pretty much instantly anyway if you manage to do a notable screw up. If it would make you happier, I think it can be implemented meanwhile, since no demos are likely to pop up for it in close future. :p
I think it would make the map more enjoyable, but that is just me of numerous players. Getting a part done 1/10 of the time after playing for almost 20 minutes is too tough for me, I guess. Or maybe it's just that I could not figure the best way to do it so.
And actually, not letting AVs ressurect HKs would help quite a lot as well.

__________________
You are very welcome to watch my Doom speed demos: http://www.youtube.com/user/1ntru

Old Post 05-12-13 17:47 #
Rizera is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Ribbiks
Senior Member


Posts: 1318
Registered: 02-11


I like the new titlepic and interpic


dannebubinga said:
I just noticed that I'm not credited for making huge gameplay tweaks for map 14.


sure I can add that. If there's anything that anyone wants to add to textfile, player/map info or whatever, just let me know.


If next sf12 version is the last big important update, and let's say worst case scenario we make modifications that catastrophically desyncs everything, we could just have sf12_d+ assume the place of sf12_old on dsda, yah? not too much harm done. So I'd say make whatever improvements y'all wish.

tentative version 'e' updates so far (just listing them so I can keep track):

- statbar/title/inter + new d_dm2ttl?
- map 01 update
- map 11 update
- map 25 update
- map 30 update
- new chainsaw (skin your ass raw) sound
- new midi for a few maps apparently
- textfile updates/corrections

if I missed something let me know

Last edited by Ribbiks on 05-12-13 at 18:34

Old Post 05-12-13 17:50 #
Ribbiks is online now Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
j4rio
Forum Staple


Posts: 2670
Registered: 07-10



Rizera said:
I think it would make the map more enjoyable, but that is just me of numerous players. Getting a part done 1/10 of the time after playing for almost 20 minutes is too tough for me, I guess. Or maybe it's just that I could not figure the best way to do it so.
And actually, not letting AVs ressurect HKs would help quite a lot as well.



Eh, it probably trivialises the fight, but you can still die by AVs if not careful or something. I'm almost sure I haven't screwed up anything else unrelated, but give it a try and also postpone recording a little.

http://filesmelt.com/dl/SF2012d.wad

Old Post 05-12-13 17:58 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
gggmork
If you can make any sense of this post, congratulations


Posts: 2842
Registered: 06-07



j4rio said:
ggg has a load of sweet autistic melodies so I wonder if any could get added to 31.


Glad someone likes them. They're mp3s though, midi is basically broken in modplug from what I can figure out. And they're usually short loops. I can send the modplug tracker/impulse tracker "pattern data" of any piece to someone else to make a midi if someone wants.

Old Post 05-12-13 18:06 #
gggmork is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
j4rio
Forum Staple


Posts: 2670
Registered: 07-10


You have a cool midi in one of your maps, search for 'pockets'. It would probably fit, I suppose. Yeah, I'm hardcore gggmork fan.


If next sf12 version is the last big important update, and let's say worst case scenario we make modifications that catastrophically desyncs everything, we could just have sf12_d+ assume the place of sf12_old on dsda, yah? not too much harm done. So I'd say make whatever improvements y'all wish.


That's rather unlikely. The only thing that could cause megadesync would be dehacked, but it didn't do so last time it was edited, so probably nothing can.

Also map 1 edits are in the works. Midi replacements would be cool but ToD usually doesn't like those.

Last edited by j4rio on 05-12-13 at 18:33

Old Post 05-12-13 18:27 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Grain of Salt
Forum Regular


Posts: 790
Registered: 12-10


(finishing off map01 might be a bit slower than i thought, since i'm using Eureka now, and things like small detailing are more fiddly than they would be normally)

__________________
Wine cat: hey help me think of some variation on "male gamers are trash" to be my new signature on doom forums
wwitch: hmmm
wwitch: hard to top that

Old Post 05-13-13 07:34 #
Grain of Salt is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
j4rio
Forum Staple


Posts: 2670
Registered: 07-10


bump

Old Post 05-14-13 14:06 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
TimeOfDeath
Forum Regular


Posts: 2773
Registered: 06-06


I like the silent midis and intermission music on my maps. :)

Old Post 05-14-13 19:45 #
TimeOfDeath is online now Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
j4rio
Forum Staple


Posts: 2670
Registered: 07-10


I hope your weird doomgod syndrome is not transmittable. :p

Old Post 05-14-13 20:07 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2708
Registered: 01-10


The music for map 02 is "Upon the Grave of Guilt" by Falconer if anybody cares.

Old Post 05-15-13 00:17 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Demonologist
Member


Posts: 563
Registered: 08-09


And again - what's the music on 27 & 34? Especially 34, catchy stuff.

Old Post 05-22-13 07:08 #
Demonologist is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
ArmouredBlood
Senior Member


Posts: 1912
Registered: 05-09


The midis are from here http://www.angelfire.com/punk4/knig...oom/midis2.html

27 is black forest, 34 is fight to the end.

Old Post 05-22-13 10:07 #
ArmouredBlood is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Demonologist
Member


Posts: 563
Registered: 08-09


Thanks a lot.

Old Post 05-22-13 10:21 #
Demonologist is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Nisuuh
Warming Up


Posts: 13
Registered: 05-12


Are both the exits on map 28 supposed to take you to map 29 (Degrassi)? Seems like a bug to me, why would anyone go to the exit behind the crusher pillars otherwise..

Old Post 05-22-13 15:47 #
Nisuuh is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
j4rio
Forum Staple


Posts: 2670
Registered: 07-10


It's a feature. Don't ask.

Old Post 05-22-13 18:10 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Memfis
Forum Spammer


Posts: 5892
Registered: 04-07


It was supposed to be a super secret exit (from map31 to 32) iirc but I guess the plans changed.

Old Post 05-22-13 18:24 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
j4rio
Forum Staple


Posts: 2670
Registered: 07-10


Bump

Post textfile stuffs whoever contributed map, or just say you are too lazy to do so and as a bonus you won't be bothered by annoying PMs regarding textfile stuff.

Also, I hope that map 1 edit will be done before I kick the bucket. :<

Old Post 06-02-13 21:48 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
TimeOfDeath
Forum Regular


Posts: 2773
Registered: 06-06


I'm still gonna post txt stuff, but haven't been in a hurry since map1 edit hasn't been posted yet.

Old Post 06-02-13 23:14 #
TimeOfDeath is online now Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
TimeOfDeath
Forum Regular


Posts: 2773
Registered: 06-06


Here's my txt stuff. Any word on that map01 edit? or should we just release this now?

Old Post 06-17-13 06:48 #
TimeOfDeath is online now Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
KiiiYiiiKiiiA
Senior Member


Posts: 1429
Registered: 04-11


I downloaded my map from the first post, and noticed that it is not the newest version of the map I submitted.

So just purely for clarity, here is the latest version:

http://www.mediafire.com/download/7...%28Mar13%29.wad

Thanks guys.

Old Post 06-17-13 07:31 #
KiiiYiiiKiiiA is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
TimeOfDeath
Forum Regular


Posts: 2773
Registered: 06-06


The maplist in the first post is very outdated (I assume that's what you meant). There's a newer version of your map in SF2012d+.wad, but it looks to be slightly different from the one you just posted (2 extra things and 2 extra sidedefs in the SF2012d+ version, dunno if anything else is different).

Old Post 06-17-13 07:45 #
TimeOfDeath is online now Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 22:46. Post New Thread    Post A Reply
Pages (44): « First ... « 36 37 38 [39] 40 41 42 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Slaughterfest 2012 - NEW Final Final Version is up

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.