Grain of Salt
Brookhaven Hospital is a remake of a Silent Hill map. It already has a story.
In fact, maybe there should be a bit more discussion before one person arbitrarily writes a story for the whole megawad. Generic intermission text is one thing, but if you're going to be writing something that directly references the maps, you should really hear what the mappers have to say about it first. I have to say, if I'd contributed a map to the project and then found out MajorRawne was going to write a "short story" about it to go in the final wad, I would be pretty nonplussed right now.
But anyway, I'm here to update you guys on the art stuff. Sorry to post and then vanish (yet again) earlier this month, but I had a couple of impending university deadlines to deal with, so essentially I ran out of spare time for a while. I did say I might try making a map, and in fact I did try out a couple of things that were kind interesting, but really there was nothing too special -- and obviously by this point I have clearly missed the deadline, so if I did make something, I would submit it to sf2013 :) So, no maps from me, just artwork hopefully.
And on the subject of the art, I haven't got much to report, except that I'm still working on it and still intending to get it done in time for release. However, you may have noticed by now that I am not the fastest or most reliable of workers, so if I'm holding you guys up at all, please say so. And if everything else is ready before the art stuff, feel free to skip it and just go straight to release.
I have to say, sf2012 is indeed much better than sf2011. I still can't stand Fourtress or Bane's Atrium (sorry guys), but the overall standard is high enough that these maps don't seem as bad as they did on their own. I hadn't played any of them before I downloaded "version A", but Ribbiks' maps are excellent. And surprisingly, Phml's maps are actually even more impressive than his sf2011 ones. Amazing stuff.