KiiiYiiiKiiiA
Senior Member

Posts: 1010
Registered: 04-11 |
j4rio and ToD, one of my main concerns about the map, were all the switches relatively straightforward to find, or did you find it to be too much of a switch hunt?
j4rio said:
Little late, but here, a demo. It's not max nor FDA. I think it was really neat up to BFG. I would probably go as far as to simply remove BFG entirely (in UV), as it was imo perfectly doable without it considering the really generous ammo and powerups and I felt it doesn't have the casual BFG spam nature.
http://filesmelt.com/dl/kyka07-j4.zip
Thanks for the demo j4rio. Man, your playing style is pretty impressive. In regards to the BFG, you are pretty spot on. In the original, there was no BFG, and it was much more of a challenge without it. I just added it in before I submitted it to this project, because, well, Slaughter maps have BFG's, amirite? Also I thought it might make the last few fights less time consuming. But I will at least move the BFG on UV to much later in the progression of the map.
Also needs to add up difficulty a bit during last encounters, cacos + spiders just can't do much of a threat alone. Invulnerabilities felt also unnecessary.
Heh. The invulnerabilities seemed necessary to a mere mortal such as myself, but your demo showed it is perfectly doable without them, though you did have a number of near death moments all the same.
I might change at least one of them.
And I will do some work on the final spiderdemon/caco fight. Perhaps some free roaming revenants maybe?
Anyway, great demo, it made good viewing all up. :D
TimeOfDeath said:
heh, I ran out of cells when I played it before, but whatevs. Btw, at least one secret couldn't be triggered cuz the sector was too small to step on.
Yeah, I thought the cell count was balanced a little more than j4rio made it look.
I'll check out that secret too.
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