Phml
Forum Staple
Posts: 2544
Registered: 06-09 |
I will fess up, tried Stairway To Helven and didn't like it too much, running past everything up until that part with the cyberdemons and then getting bored at having to kill those stuck inside that small structure. I tend to not comment on maps I don't enjoy (not to say I dislike every map I haven't said a word on, haven't tried everything yet).
It's interesting you post this now. Lately I've had private conversations about SF as a whole, sort of related. Having everyone come in and do their thing is great for experimentation and allows for interesting ideas. I wouldn't want to change that. At the same time, just accepting everything as is can be discouraging to those of us who would like to shoot for a higher quality megawad and a more cohesive experience as a whole.
Another thing I have to admit: I don't plan to make any other map for SF2012. I might eventually, but it's not planned. Part of it is due to my interest diverging to other stuff, be it dehacked gameplay changes, non-slaughter gameplay or even other games (Wrack, specifically), but it's possible the above situation also plays a part.
Giving overwhelmingly negative feedback is never a fun thing and likely everyone would rather map or play than be the "bad" guy. Just as well, there might be the sentiment organisation is a chore and that putting certain maps above others might be in poor taste. Still, seeing as we're barely reaching the middle of the year and already have 26 maps, it's a discussion worth having now. Do we want quality control, and how do we want it exactly?
Personally, I don't think we'd want to outright reject maps, the goal isn't to discourage people from participating but rather to find a happy medium; besides, I don't want to claim to speak for anyone else but I sometimes find value even in maps I don't have fun playing. Perhaps each person involved could, by the end of the year, vote on maps they like and maps they dislike, tally up and set up different megawads accordingly. Perhaps we should not get stuck on the 32 maps number and just have the main wad with whatever number of great maps there are, regardless if it's 32, 20 or 10 (I feel there's already more than 10 great maps here anyway).
Anyway, just throwing that out there.
Last edited by Phml on 05-25-12 at 13:37
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