5 more maps from OP
Lost - A mix of notably basic layout with even more simplistic gameplay and with additional requirement of menacing switchhunt. I think this may as well be the winner in worst submission category in the list. I recall ToD wanted to do edits to it, but if it'll actually become a reality and this map becomes at least halfdecently enjoyable, I'll eat my hat.
Home of the Red, White and Blue - This is basically a bit better looking newgothic map 3 with cybers replaced by lower tier monsters. In other words, a gameplay relying on how much can you accomplish while being almost constantly invulnerable, and trying to locate another invulnerabilties on ground which is almost completely filled with view blocking bodies. A very mediocre map, but author gets bonus points for sharing his demo where he beats it whole, an action barely expectable from authors of rather worse maps.
The Multiverse - Pretty much a mix of previous two maps. Beginning section with ssg is just helplessly tedious after taking out around 15 cacos and 20 lost souls with it, then the silly column trigger part and then a battle where you finally get BFG. You also get invul showed right in front of arena where a fight is to take place, and additionally you also get invis sphere to manage better those fights with projectile-only monsters. There were also notably many stuck monsters. It doesn't get any better afterwards. Not sure if it's worth finding out what I left out.
Stairway to Helven - This is probably the best out of these 4, but still a very mediocre one. Consists of one stairs chunk and one arena + passages chunk. The stairs chunk doesn't offer any notable fight, just monsters popping up from or around a long stairs. If you just rush upwards, you should comfortably survive it with almost certain success, effectively skipping over half of map. The upper part is an arena with cybers, some monsters teleporting and a passages section to serve as hiding. At first you have to solve a switch trigger sequence which is just enough to provoke facepalming. Then a heap of cybers open which you have to take out inside a tiny box, causing little to no harm and being just mindnumbingly tedious. After that you activate last battle and monsters start teleporting it, also a long hallway with passages becomes accessible which you're supposed to use to win this battle - it however plays rather horribly, with monsters clogging only certain parts rather than offer some glorious hide&seek challenge.
There's also a wrong link to this map in OP. Link actually leads to -
Into The Water - You get only a RL, you get to spam out a hundred demons, 6 cybers, some archviles, another cyber, few hundreds of imps and more hundreds of revs and at last around 12 stationary cybers. All of that with RL...
Secrets in these maps are also noteworthy, usually opening a whole new path to play... in a completely linear level. It's like having a long dead end section in your map that gets you exactly nowhere, filling it with monsters to the core, tagging it as secret and making it completely unobvious to spot.
I really can't help it, but with already having a clue about average quality of a map, I'd sent these to rejects. I wish author of all these maps just invested that time into making one quality map instead of many that are seemingly helpless.
Last edited by j4rio on 10-23-12 at 23:57