gggmork
If you can make any sense of this post, congratulations

Posts: 2361
Registered: 06-07 |
I did a no monsters (tntem cheat) run on 30 to figure out the layout/what switches do/etc, then did an iddqd run with monsters to figure out a route (got the yellow key, didn't do the other keys w/ monsters yet). It all seems doable and not really over-the-top hard so far, about the right difficulty given the immense length, and suspect quite a few normal speedrunners would be able to beat the whole thing provided they spend the time needed to plan/memorize a route.
Awesome looking epic map. I like the verticle cut out circles and how the end stairs by the romero head organically curve their heights instead of being linear. And it all plays smooth framerate-wise for me so far; maybe you did that reject table thing mentioned on page 26.
I guess my annoyance with really long complex maps is probably all the memorization needed since my brain sucks at memory. Not a huge annoyance or anything, just that this particular breed of map demands quite a lot of pre-playing to take in the huge scope full of details. I remember TOD made a huge circular map with hallways as spokes coming out of the center. That was a fairly long map but less memorization was needed because of a basic repeating pattern of what you're supposed to do (like just head to the next spoke which is obvious, instead of figuring out what each unique switch triggers and the best strategy for each unique trap). And if there's tons of unique stuff to memorize, its often some little trap that you forgot about half way through that ends up killing you. That's just my opinion though and like each mapper being able to do whatever they want, which adds variety.
I already memorized a lot of it though, so might give a uvmax attempt whenever this thing is released, which won't be the fastest but I don't care. I still haven't played most other maps much yet.
Last edited by gggmork on 02-05-13 at 04:11
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