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EinhanderZwei
Newbie


Posts: 8
Registered: 01-12


Good day sirs!

I am currently working on an ambitious ZDoom TC called Project Savior. In terms of gameplay it's very close to Strife/System Shock/BioShock, etc. with lots of conversations, scripted events and placing atmosphere and suspense before violence and gunplay. Also, I've decided by emulate the Gears Of War style camera using the weapon sprites.

The demo featuring 5 levels will hopefully hit sometime this week. Currently what's done is 3 weapon types, 2 enemy types and the first map. Here are some screenshots:

http://img831.imageshack.us/img831/6300/menubh.th.png
Le menu (in case you're wondering, yes it's my face :))

http://img189.imageshack.us/img189/6255/screenshotdoom201112250.th.png
The chaingun

http://img263.imageshack.us/img263/4058/screenshotdoom201112230.th.png
Map 01, VERY VERY raw version

The mod utilizes FreeDoom and HACX resources, and also some public domain graphics and music (of course, all the sources for models/textures/music etc. will be credited)

Expect some quality screenshots a bit later, complete with the gameplay video!

Old Post 01-03-12 19:08 #
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HavoX
Member


Posts: 407
Registered: 12-11


FP!

When I saw your homepage while seeing you make this topic via the "Who's Online" page, I knew this was what you were gonna post, heh. :P

Welcome aboard!

Old Post 01-03-12 19:08 #
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EinhanderZwei
Newbie


Posts: 8
Registered: 01-12


Thanks man! [~])

On other forums I usually spend several posts detailing all about myself, but not here. Let my works speak for myself, I'll add the rest :)

Old Post 01-03-12 19:23 #
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Katamori
Senior Member


Posts: 1352
Registered: 08-10


I hope it won't be a TPS WAD...but this is my only problem. Look like a very interesting projcet, I'll wait for the demo.

Old Post 01-04-12 05:58 #
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EinhanderZwei
Newbie


Posts: 8
Registered: 01-12


I've decided to re-shoot the gameplay video, but at least here are 15 screenshots from the upcoming demo!

http://img850.imageshack.us/img850/1111/12640.th.pnghttp://img40.imageshack.us/img40/8758/12110.th.pnghttp://img40.imageshack.us/img40/7213/10454.th.png
http://img585.imageshack.us/img585/4941/9763.th.pnghttp://img824.imageshack.us/img824/5043/8926.th.pnghttp://img820.imageshack.us/img820/6350/8812.th.png
http://img839.imageshack.us/img839/347/8608.th.pnghttp://img855.imageshack.us/img855/3097/8027.th.pnghttp://img821.imageshack.us/img821/4272/7388.th.png

Old Post 01-04-12 16:41 #
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EinhanderZwei
Newbie


Posts: 8
Registered: 01-12


And some more screens...

http://img39.imageshack.us/img39/8162/7271.th.pnghttp://img857.imageshack.us/img857/1115/6255.th.pnghttp://img441.imageshack.us/img441/2939/5915.th.png
http://img822.imageshack.us/img822/7849/4377.th.pnghttp://img52.imageshack.us/img52/4336/3265.th.pnghttp://img835.imageshack.us/img835/2294/1505.th.png

Old Post 01-04-12 16:42 #
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EinhanderZwei
Newbie


Posts: 8
Registered: 01-12


And even more screens! http://e-u-l-mk2.blogspot.com/2012/...re-screens.html

Old Post 01-13-12 16:39 #
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Khorus
Strife!


Posts: 1129
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The level design and textures are looking rather basic.

Old Post 01-13-12 16:56 #
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EinhanderZwei
Newbie


Posts: 8
Registered: 01-12


This is my first experience in mapping, so I'm open for criticism. :) I've also had to cut down some useless overdetails and open spaces to give the whole thing a more compact feel, and I'm aware that the textures are extremely repetitive currently, so that's in the process of fixing

Old Post 01-13-12 16:59 #
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Khorus
Strife!


Posts: 1129
Registered: 04-05


Well, some general advice would be don't be afraid to experiment with height variation. Incorporate multiple height levels in medium and larger rooms which will give you gameplay options as well as letting you do things with the texturing.

Old Post 01-13-12 17:07 #
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Gez
Why don't I have a custom title by now?!


Posts: 7046
Registered: 07-07


However, one thing should be afraid of experimenting with, especially for a first project, is ambitious changes to Doom's basic gameplay style...


EinhanderZwei said:
In terms of gameplay it's very close to Strife/System Shock/BioShock, etc. with lots of conversations, scripted events and placing atmosphere and suspense before violence and gunplay. Also, I've decided by emulate the Gears Of War style camera using the weapon sprites.


... Oops.

Well, good luck anyway.

Last edited by Gez on 01-13-12 at 20:32

Old Post 01-13-12 17:15 #
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MSPaintR0cks
Junior Member


Posts: 211
Registered: 09-09


There is something very interesting and fascinating about these screenshots and the way you seem to control the player. I can`t wait to try out the demo and see what the gameplay is like. 8D

Edit:
I wonder how you made the player character visible. Are you using the Chasecam or is the character just some kind of HUD on top of the screen?

Last edited by MSPaintR0cks on 01-13-12 at 20:19

Old Post 01-13-12 20:06 #
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EinhanderZwei
Newbie


Posts: 8
Registered: 01-12



MSPaintR0cks said:
I wonder how you made the player character visible. Are you using the Chasecam or is the character just some kind of HUD on top of the screen?

These are actually weapon sprites, only including the protagonist's body :)

Old Post 01-16-12 17:38 #
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EinhanderZwei
Newbie


Posts: 8
Registered: 01-12


Bump!

Public alpha has been released - check it out! http://www.moddb.com/games/project-...or-public-alpha

Old Post 01-29-12 08:30 #
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MSPaintR0cks
Junior Member


Posts: 211
Registered: 09-09


Yaaaaaaaaaaay! I`m going to download it right now!
Actually, I thought about posting in this thread asking about the progress yesterday.

Old Post 01-29-12 08:58 #
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HavoX
Member


Posts: 407
Registered: 12-11


Well, it's good, but I didn't like how I got ambushed by those railgun-touting zombie nurses after flipping the switch next to the one that restores your health in Room 3. After getting killed several times, I found a way to outwit them by running out of the room after flipping that switch. As I did, they were infighting each other to death until there was one left, which I easily took care of.

Old Post 01-29-12 16:07 #
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