Tango
Senior Member

Posts: 1150
Registered: 04-06 |
at your age (as a mapper), your biggest obstacle is probably going to just be fully learning to be efficient with the tools (hopefully DB2?) and learning what its capabilities are. once you know the editor well enough, then moving onto producing higher quality layouts with interconnecting areas, unique room designs and height variation etc will be easier to do.
you've probably heard it before but the best way to improve is to mimic other maps. if you're still learning the tools, then trying to replicate something complex is in itself a task, but again, once you know the tools and understand how everything comes together, then the important part of mimicing other authors is to replicate their layouts, detail, etc.
i would also agree with DuckRecon in that you should really stick with the vanilla route rather than zdoom. my own discovery of zdoom's features, which came pretty soon after i started learning mapping, did more harm than good. instead of focusing so much on trying to incorporate "advanced" features (like friendly marines helping you kill monsters), that time could have been spent improving my basic design knowledge and all that.
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