Sodaholic
MY POSTS AREN'T THAT BAD!! SERIOUSLY!!!

Posts: 1369
Registered: 04-07 |
esselfortium said:
I really have to wonder why in the world you need not only ZDoom, not only GZDoom, but Tower of Babel GZDoom to make a TC based on the Windows 95 maze screensaver.
I want to use GZDoom, as I want full color, and I'd like to be able to use ToB's weapon bobbing effects. That, and what Gez mentioned, I need to have rotation effects.
esselfortium said:
I mean, do you need any source port to do that? Honestly?
Honestly, a fully faithful recreation would be pretty difficult in vanilla.
Speaking of fully faithful recreation, I've been studying the original screen saver some more, and found some more nitpicks in the texture scaling that I fixed (floor and ceiling textures are actually 1/3 scale compared to the wall textures). I also wrongfully assumed that the renderer used linear filtering, when it in fact is nearest (you can blame that on my shitty memory). I don't count the ceiling texture as using linear filtering during rendering, as it is only prescaled 2x using bilinear filtering, still rendered using nearest.
In case I haven't already mentioned, the wall textures are scaled 0.75 vertically, creating 4:3 wall panels.
http://i.imgur.com/AxdHh.png
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