Rayzik
Mini-Member

Posts: 76
Registered: 10-11 |
FDA
(My first death was a result of a lack of having autoaim on... IDK why..)
Great map for a first release!
My Suggestions:
- Detail the map a bit more, add some height variations, even some decoration things to help the atmosphere. Also the exit, I assume the idea was to have it as if the player was swimming downstream or something, but maybe you can make it actually seem like a long river?
- A bit of balance for the revenants: They aren't impossible, but without foreknowledge of them, the player might find themselves battling five of them with only a SSG in a space smaller than my bedroom. Maybe add a large cell pack where the yellow key is?
- The idea of the map is very solid, although the key grabbing is a little repetitive, maybe make each venture for each key a little more in depth? I wouldn't recommend adding extra bridge crossings, because there are well enough amount of those (Not a bad thing!!) but maybe a cave or a house or even a wider open space? Just some ideas to consider.
- I didn't check whether you allowed jumping in the map or not, but you have to consider that some players will play with it on, and they would be able to easily avoid most of the map were it the case.
- The chaingunners were a little off-balance, but I got kinda lucky that they didn't all open fire at once. After the couple of encounters the player might be low on health and the CG encounter would most likely spell their doom. Maybe a single Medi-Kit would even the odds?
I enjoyed the map, the gameplay was solid, idea is solid, and thankfully, there was only one archvile :P.
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