SAV88
Member

Posts: 308
Registered: 11-10 |
vdgg said:
Hmmm, they throw in large squarish Nielsen maps in the very beginning of MM (including a big maze), put the first rocket launcher and the first plasma on the same map, both in secrets, and there's no other plasma to be found until MAP13; include Casali's maps in the package which are totally not fitting style-wise, especially MAP23, yet managed to be more consistent? I must fully disagree here.
PS Oh, and there's MAP19 (Maltraiter) which has its own unique texture consistency on its own :-p
Jens Nielsen's first two maps (4 and 7) are not LARGE, just medium-sized (geometrically) and medium-length (timewise), unlike MM2 MAP06, for instance. MM2's levels 4, 5, 6 are kinda strange for early stage maps -- lots of dark and complicated designs, confusing monster placements, etc. Though generally I really like complexity and depth in Doom maps, and I don't consider these three levels to be bad, just annoying/messy in parts.
IMO one of the strong points of MM1's progression is that it has three well-drawn sky textures of different colors, which help to emphasize the atmosphere of each episode ("morning", "afternoon", "evening"). In MM2, all three skies are red and feel basically the same. I personally would like MAP28 get a starry sky from Evilution :-) And "naturally" themed levels (like 21, 25, 29) would be in harmony with some mountainous sky like the one from Darken2.
Overall, it's a question of subjective feelings which wad is more consistent, as both wads have strength and weaknesses in terms of progression.
__________________
My Doom speed demos, old and new
Last edited by SAV88 on 01-17-12 at 11:08
|