Once upon a time, a 12-year old boy decided to use fantasy and "create" his own Doom maps. However, his abilities were quite limited in that time (March-June, 2005), therefore he grabbed a checked spiral-bound notebook and drew no less than 36 "level plans" during the last three moths of his fifth grade in elementary school. However, he wasn't aware of Ultimate Doom existing, as he only had Registered Doom with its 27 maps in; he entitled all his levels by cut-and-scissored-together fantasy names ("Bistrotown", "Toxin Bingo", "Enemy Erebus", etc.) and tagged them from E4M1 to E7M9.
Four years passed by when he once more come across this exercise book. It was actually on purpose, since he had just downloaded CodeImp's genius invention and wanted to try it out. Started from E4M1, which he finished quite fast. But then, he did the biggest stupidity ever, since he wasn't aware of ports either, and modified Ultimate Doom (included in a recently bought Doom95), which ended up in the deletion of the original E4M1 instead which he have recently mapped Ascent from Hades. But his enthusiasm hadn't dropped and soon, he finished another 3 maps plus started the fifth as well, when actually the summer vacation ended with dreadful consequences: he started mapping for Duke Nukem 3D instead!!
Nah, enough of the parables! Here I go again with Doomep47. It wouldn't sound unfamiliar for the ones who watch the "Post your Doom picture!" thread regularly that I've just finished E3M7: Forsaken Resort of the aforementioned "megawad", which was on the slot "E6M7" in the exercise book and had the really fantasiful name "Dead Rumble".
Since I've gotten to deal with this project again since I've abandoned it in September 2009, I've opened this thread for it. Just to keep you updated whether you're interested in.
Two of the annoying features of these maps are that they're able to be fit into a rectangle (you know, an A4 sheet of paper does have its limits) and they rarely contain linedefs other than orthogonal and diagonal ones. Plus, there are some inexplicable shapes which are rather disturbing in all senses.
The style of it is kind of classical. I don't overwhelm details or force aesthetism on these maps like I did in many of my projects. These maps are naturally "post-classic", which means that - apart from not having those "organic varying beautiful shapes" in all senses of polygons - it could even make part of the original Doom mapset if I wasn't only 1 year old when it was released.
E4M1: waiting for renoval
Before the renoval of the "waiting-for it maps", I'm gonna map E1M7, which is originally on the slot "E6M2", with the so-given name "Undertown". It's actually my "cussed" self-enterprisation: make a city out of only Doom E1 resources! We'll see how it succeeds.
Signature = the nature of Sig
Last edited by Cell on 07-12-14 at 21:27