Icon of Sin / Baphomet
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > 100 hands community project
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 13:50. Post New Thread    Post A Reply
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2667
Registered: 01-10


Here's part 1. Go!

(link removed)

I didn't add new textures, and it's in doom 2 format right now. Feel free to change that and add textures, but remember you have 30 minutes.

E: Balance your portions for each skill too.

Rules:
-Anyone can join
-Boom compatible areas
-add skill levels
-fill previous areas with monsters and stuff if not done already
-add areas and if you have time add monsters and ammo etc.
-new textures are permitted, but remember you only have 30 min so don't overdo it
-have fun,
-rinse, repeat.

Here's how you should work in order of importance:

1. Add monsters and items and decorations to areas that don't have them

2. Make areas
3. Add any textures you want for your areas
4. Add monsters and items and decorations to your areas.

Last edited by General Rainbow Bacon on 01-27-12 at 19:24

Old Post 01-27-12 00:56 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Hellbent
Forum Bellend


Posts: 4788
Registered: 06-00


Umm... I'll take a stab at it. Downloading now.

Old Post 01-27-12 03:09 #
Hellbent is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Hellbent
Forum Bellend


Posts: 4788
Registered: 06-00


Part 2. Take note of certain things that I left up for someone to finish at some point down the line. I didn't add any monsters or items, I only managed to add a few areas.

Last edited by Hellbent on 01-28-12 at 04:59

Old Post 01-27-12 04:03 #
Hellbent is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
walter confalonieri
Senior Member


Posts: 2120
Registered: 07-09


you don't mind if join the crew?
anyway, i'll start to download and working on this map now...

Old Post 01-27-12 17:41 #
walter confalonieri is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2667
Registered: 01-10


Yes Walter, please join, check OP for rules.

Old Post 01-27-12 18:09 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
walter confalonieri
Senior Member


Posts: 2120
Registered: 07-09


http://www.mediafire.com/?jwltwwn6us3oa06

just added a pair of new rooms, and changed few things. No new monsters or other things are added...

Old Post 01-27-12 18:15 #
walter confalonieri is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2667
Registered: 01-10


Okay, I'm gonna add monsters and other things to whats there so far just so we have them there. Everyone, please add monsters to the previous area if not there yet. Here is the order you should do things:


-monsters and things for previous areas
-any textures you want
-your areas
-monsters and things for your areas

I am going to add monsters and things for Hellbent's area, but please, the next person to join should add stuff to Walters area first.

here:

http://www.mediafire.com/?hqn3h1qu42tf5q8

oh yeah, one more thing, after someone has updated with a new area, remove your earlier post so people don't work on old versions by accident.

Last edited by General Rainbow Bacon on 01-27-12 at 19:05

Old Post 01-27-12 18:42 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
NoneeLlama
Junior Member


Posts: 200
Registered: 09-10


I give it a go (if no one else does).

Old Post 01-27-12 19:30 #
NoneeLlama is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
NoneeLlama
Junior Member


Posts: 200
Registered: 09-10


Here: http://www.mediafire.com/?d239dmd2eljvdnk
I did only minor detaling to the previous parts, but I also added a new room.

Last edited by NoneeLlama on 01-27-12 at 20:18

Old Post 01-27-12 20:05 #
NoneeLlama is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Katamori
Forum Staple


Posts: 2650
Registered: 08-10


Is it allowed to change the sky texture?

Old Post 01-28-12 13:31 #
Katamori is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2667
Registered: 01-10


Sure you can, change any textures you want, means exactly that.

Old Post 01-28-12 13:49 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
fiend-o-hell
Member


Posts: 331
Registered: 01-06


I'll take it next If nobody else minds...

Old Post 01-29-12 00:15 #
fiend-o-hell is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
fiend-o-hell
Member


Posts: 331
Registered: 01-06


Added detailing to the beginning part.

http://www.mediafire.com/download.php?uolypfbpa4y2shj

Old Post 01-29-12 00:51 #
fiend-o-hell is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Katamori
Forum Staple


Posts: 2650
Registered: 08-10


Okay, I start to work, before the project will become abandoned.

Old Post 01-30-12 17:39 #
Katamori is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Katamori
Forum Staple


Posts: 2650
Registered: 08-10


Finished. http://www.mediafire.com/?gm37cgotctp35gg

Fixed missing textures on the start place and new ways added. However, monsters aren't added.

Old Post 01-30-12 18:12 #
Katamori is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Hellbent
Forum Bellend


Posts: 4788
Registered: 06-00


I'll probably get a chance to work on this this evening. I would have over the weekend but didn't have internet access and was otherwise busy. I'm sort of thinking of this one as a test run to help us better define the one I started in the original thread.

Old Post 01-30-12 21:13 #
Hellbent is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
fiend-o-hell
Member


Posts: 331
Registered: 01-06


What about posting some pics of the map as its in progress every once and while? I think that would ease setup time.

Old Post 01-31-12 01:13 #
fiend-o-hell is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
MagnificentBeard
Warming Up


Posts: 17
Registered: 10-11


http://www.mediafire.com/download.php?y2m25em8lm1lbte

List of changes I made:
Modified the Rocket Launcher room, 'fixed' some misalignments.

Added some 'missing' decoration in the first room that FoH revamped.

Made some stairs going down into Katamori's temple, so the door doesn't look like it goes up into the sky.
http://img198.imageshack.us/img198/5382/stairsb.png

Image uploaded with ImageShack.us

Old Post 02-04-12 09:22 #
MagnificentBeard is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Katamori
Forum Staple


Posts: 2650
Registered: 08-10


Hey, guys, don't let this project to die! Keep it up - aonyone...

Old Post 10-14-12 20:10 #
Katamori is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
BloodyAcid
Senior Member


Posts: 1301
Registered: 09-11


Started at 3:15pm EST. Finished 3:46pm.

Fixed some texture alignments.
Added basic library room and marble lift section
Added some details. (Can't say I like the maze part much)

Pic (big): http://i.imgur.com/FPVtO.jpg

http://www.mediafire.com/?803lp45bfv2gljh

Old Post 10-14-12 20:47 #
BloodyAcid is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
dobu gabu maru
Senior Member


Posts: 1144
Registered: 02-12


I'll take a stab at this to energize my mapping inspiration.

Took 32 minutes. Here's my contribution (minor edits, more enemies, hasn't been playtested. Cybie added since you're just going to end up teleporting on top of him anyway)

http://www.mediafire.com/?3j4dc7lkxnfl315

Last edited by dobu gabu maru on 10-15-12 at 02:00

Old Post 10-15-12 01:06 #
dobu gabu maru is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
BloodyAcid
Senior Member


Posts: 1301
Registered: 09-11


Btw, can we work more than once on this wad?

Old Post 10-15-12 02:59 #
BloodyAcid is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Cacowad
Member


Posts: 310
Registered: 07-12


i'll try, added 4 rooms (1 secret) some monsters and some ammo, no skill level.

http://www.mediafire.com/?b4h9h9cw7v421au

edit: just playtested again, the secret door won't open -.-

Last edited by Cacowad on 10-15-12 at 16:25

Old Post 10-15-12 16:13 #
Cacowad is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
BloodyAcid
Senior Member


Posts: 1301
Registered: 09-11



Cacowad said:
i'll try, added 4 rooms (1 secret) some monsters and some ammo, no skill level.

http://www.mediafire.com/?b4h9h9cw7v421au

edit: just playtested again, the secret door won't open -.-



Clearly you misinterpreted Boom. You've got flats on walls and walls on floors. Also, you've left several sidedefs without textures. Your door doesn't work because you set the trigger to walk over when the floor's covered by the ceiling, so, fixed that for you too.

Yay, 300kb milestone:

http://www.mediafire.com/?px50j3wnht5md8b

Old Post 10-16-12 02:01 #
BloodyAcid is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
gggmork
If you can make any sense of this post, congratulations


Posts: 2797
Registered: 06-07


This 100 hands community project is even more special when you take into account that nearly everyone on doomworld is a chronic masturbator.

Old Post 10-16-12 02:13 #
gggmork is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
BloodyAcid
Senior Member


Posts: 1301
Registered: 09-11



gggmork said:
This 100 hands community project is even more special when you take into account that nearly everyone on doomworld is a chronic masturbator.
Does that inspire you to contribute? :P

Old Post 10-16-12 02:23 #
BloodyAcid is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Cacowad
Member


Posts: 310
Registered: 07-12


ops... that was my first attemp (really the second, but in my first map nothing worked) to make a vanilla compatible section... also i tryed to make it in the time limit, i have a lot to learn .-.

Old Post 10-16-12 13:53 #
Cacowad is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
KiiiYiiiKiiiA
Senior Member


Posts: 1412
Registered: 04-11


Reading the title, I thought this might have been one of those "Let's everybody get together and all do an E2M2 remake. But then I was all like. 1/2 an hour. I can do that. (more like 40 minutes in my case.)

100hands v12: http://www.mediafire.com/?wi4d3d8lxb9774s

Just did some housework on the level. Detailing, neatening, aligning. And I added one secret, with a rad suit, which seemed like a good idea seeing as there is red lava nearby...

Also gggmork. Welcome back bro. Been missing you around here...

Though not like that... o_0

Old Post 10-16-12 14:53 #
KiiiYiiiKiiiA is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Scypek2
Member


Posts: 597
Registered: 01-12


Cool project! I won't have access to computer until friday, but I'll be glad to contribute then. Also I double the question, can somebody contribute multiple times?

Old Post 10-16-12 18:28 #
Scypek2 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
walter confalonieri
Senior Member


Posts: 2120
Registered: 07-09


much more than 30 minutes, but...

http://speedy.sh/3R3SQ/100hands13.wad

- added a basic blue skull key room (leaded from the teleport room you read down there)
- added more detailing and things in the teleport room after that brown door in the library section, and fixed more bug stuff in the map like some errors in linedefs and stuff

Old Post 10-16-12 21:21 #
walter confalonieri is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 13:50. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > 100 hands community project

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.