Joshy
Member

Posts: 538
Registered: 07-08 |
Hi all,
Was working on a megawad, but due to real-life, university, I have decided to quit mapping for good (not to say I won't map ever again though, maybe in a few years?) and also stopped the megawad which I had finished 17 maps. I start university again soon, am in my third year, and I'd very much like to get into Honours as well. Doom mapping as a hobby takes up a lot of time and it's also time I have another hobby that keeps me away from the computer and isn't as time-consuming.. I have no regrets with all the projects I've done and I don't think I have the need to do any more. I can say though I am particularly proud with my additions to Essel's Back to SaturnX project, especially my magnum opus Poison Ivy map, so definitely check these out when the project is released!
Back to the project.. Basically, Surge was intended to be another Scythe megawad, a Boom-compatible short and sweet (shorter than Speed of Doom, and certainly not as much emphasis on the looks and more on the flow, etc). I have made up to 17 maps with an incomplete barebone layout of Map18 within a month.
So, in short:
17 maps, no difficulty settings, scythe-like maps, boom-compatible. Theme goes like this: Destroyed-hell with dark sky > Black bricks hell > Tech bases (kinda like the reverse, after destroying hell, you find your way out scenario). Hope the first 17 maps (well the first one is kinda shitty, but the rest) was worth working on, and is enjoyable for you as it was for me.
Final version: http://www.mediafire.com/?9nuwo51bnj8jzmb
Idgames Link: http://www.doomworld.com/idgames/?id=16720
Tested with prboom-plus.
CREDITS:
Textures- same one from Speed of Doom, with some additional textures from Esselfortium
Ralphis for fixing up my horrid texture-pack bug.
Dew for playtesting and advice.
I think that's about it. Enjoy!
Last edited by Joshy on 02-24-12 at 03:30
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