kristus
Megablast!

Posts: 9683
Registered: 07-00 |
The view of the overhead map in the editor told quite a lot about the map. It's very mazey. And not necessarily in a good way. I think the overall aestetics of the map is best viewed from the overhead map. Because that is where I would say it is at it's best. The layouts doesn't come out to me as being very rewarding game play wise.
But that's just from watching abit of the video. I would really have to see the map in game, and preferably play it to see what it is like.
His fears that people would diss his work because it's somehow too grand is rather strange though. Because people make large sprawling maps all the time. People make all sorts of maps, and they are all judged by their strengths and weaknesses. And different players like different maps. So with that in mind it really sounds more like an excuse he's coming up with to not expose his work to the public for fears of it being criticized for other things than what he is imagining. So instead he's pretending to be this crazy outsider person, who does stuff that "other people don't understand". This is probably comforting to him and makes him feel special.
But I don't really know that of course, it's just me playing keyboard psychiatrist. I'm curious to take a real look at the map though, because there's not many real psychadelic level designers around. Most people, myself included just end up paraphrasing the checkerboard floors of American McGee's Alice.
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